A way of organizing and storing information so that it occupies as small an amount of memory as possible while still retaining its full usefulness.
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895 views
XNA WP7 Texture memory and ContentManager
I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded.
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OpenGL FBO to OpenCV image
I am trying to figure out the best way to share an image between OpenGL and OpenCV libraries. I perform a render to texture on OpenGL, so I have and FBO/texture that then I want to pass it OpenCV, ...
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Out of Memory when building an application
I have quite a major problem with my Multimedia Fusion 2 game. I finished it months ago, however, the only thing keeping me from finally compiling the game into an executable file is this error ...