The preload tag has no wiki summary.
0
votes
2answers
86 views
How to reduce/handle image loading times?
I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading.
I notice the strongest ...
0
votes
1answer
112 views
Cocos2d patterns for simple texture management
I'd like to simplify the way I preload image resources in my Cocos2d based iOS apps. I've created a small object the just wraps a few of CCTextureCache's methods. It looks like this:
@interface ...
3
votes
2answers
167 views
How to do pre-loading
I have a question that is confusing me with making a game.
For my game launch i pre load everything for the main menu then i loop the game to display it.
But lets argue player wants to launch a new ...
0
votes
1answer
355 views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function:
int value_needed_to_figure_out = X;
ProgressBar.incrementProgressBy(value_needed_to_figure_out);
I've been ...
0
votes
2answers
2k views
AS3 Internal preloader (one swf) for flash game with Embeded() images?
So I am using the Flash IDE.
And I am trying to make a preloader on Frame 1 so that it displays and loads progress before anything else is exported/loaded. So all my assets from the Library are on ...
8
votes
5answers
3k views
What is the logic behind the 'Loading' scenes in games?
I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...
3
votes
2answers
554 views
XNA: My bullets lag the game the first time they're fired, but not after
I'm working on a SpaceWar-esque project to get comfortable with XNA. I have a Ship DrawableGameComponent and a Bullet DrawableGameComponent. The player's Ship is created at the start of the game, and ...
5
votes
3answers
3k views
When should a bullet texture be loaded in XNA?
I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 ...
6
votes
2answers
588 views
How do I load chunks of data from an assest manager during a loading screen?
I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
17
votes
8answers
2k views
What all should be happening during the “Loading” screen?
Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...