All Questions

1
vote
0answers
8 views

Gamecenter Leaderboards Corrupt

I found that a version of my game has a bug that is causing some crazy scores to be posted to the leaderboard. I can delete these scores by editing the acceptable range in iTunesConnect, and my latest ...
1
vote
0answers
19 views

Sketchy results from ray-plane intersection code

I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
1
vote
0answers
10 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
vote
1answer
22 views

Making The Player Stop Bouncing In A Platformer XNA

Heres a problem i've been having. I have a platformer, and whenever my player hits the ground he keeps bounding. Here's the falling code iceBoy.moveY++; iceBoy.position.Y += moveY; Now heres the ...
2
votes
3answers
57 views

How to create simple acceleration in a 2D sprite?

So here's what I thought might work but half the time I press the 'Right' key, it results in a crash and the rest of the time seems to produce no acceleration at all. if ...
4
votes
0answers
21 views

How do I get the compression on specific dynamic body

Sorry, I could not find any tag that would suit my question. Let me first show you the image and then write what I want to do: I'm using box2D. As you can see there are three dynamic bodies ...
2
votes
1answer
18 views

Farseer Physics: How to create shape from Verticies?

As you can understand from the title, I'm pretty new to game development. I'm doing this for fun. Anyway here's my question. I have this Farseer Physics samples and I've been studying them for a few ...
2
votes
1answer
60 views

Choose your own adventure console program

I'm new to programming and am writing a choose your own adventure game in C++ and am having trouble with exiting the program. The way I have it set up is I am using functions as the different pages. ...
-2
votes
0answers
16 views

Tutorials on Direct3D for WP8 [closed]

I am searching Windows Phone 8-Tutorials on Direct3D. Especially for 3D-Games. All I find on msdn is only for Windows 8, but nothing targeted for Windows Phone 8.
3
votes
2answers
77 views

Client Side Logic vs Server Side Logic for HTML5 Game

I'm writing an HTML5 game that takes place in a single screen and does not have any data that would need to be saved (except for a score). I am writing all of my canvas logic on the front end. because ...
0
votes
2answers
120 views

How to make a map

For school my group and I are going to make a 2d turn based strategy game on android. We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay). But we don't really know how to ...
2
votes
1answer
25 views

Showing Parallax entity and AutoParallax entity on same scene in AndEngine

How do I create both a parallax background and an autoparallax background in the same scene using andengine? The problem is, I want one entity to move at a constant speed regardless of the camera's ...
-2
votes
0answers
39 views

Using source SDK to mod standalone copy of Black Mesa

I don't own any valve game right now (such a shame), though I am planning to download and play (and Mod) Black Mesa. How can I use sourceSDK to mod Black Mesa withought HL2 and stuff?
3
votes
0answers
74 views

How to support all iOS devices in my game

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
0
votes
0answers
25 views

cocos2d - exclude GUI layer transformation

I have a game layer that should be pannable and pinchable and a GUI layer as an overlay that's excluded from the transformations. I added the pinch and pan gesture recognizer to the view and set the ...
-2
votes
1answer
70 views

3d objects in binary files

Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...
1
vote
1answer
36 views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
1
vote
0answers
27 views

How do I make a custom tileset for Flixel that supports autotiling?

I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
2answers
181 views

Does my 2D OpenGL renderer need optimized?

I've started a game engine for learning purposes. I have successfully gotten an opengl renderer working and I can draw textures of varying sizes to the screen. The way I have done this is by creating ...
0
votes
1answer
26 views

How to correct for Screen Boundary using AndEngine GLES1?

I am using the AnalogOnScreenControl for moving my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen. I have tried putting a line at the top of the ...
2
votes
1answer
55 views

glsl 150 struct in uniform buffer object

Can I do this in opengl 3.2 / glsl 150? glsl shader: struct LightSource { vec4 ambient; vec4 diffuse; vec4 specular; vec4 position; vec4 direction; }; ... layout(std140) uniform ...
0
votes
0answers
49 views

Using OpenGL3.3 and GLSL, texturing is not working

I am having troubles getting texturing working in my OpenTK/OpenGL 3.3 code. I am sure it is something simple that I am missing, but I just can't seem to get a texture on the square I am rendering. ...
7
votes
3answers
337 views

Why is forward=down mouse orientation commonly called “inverted”?

If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details: By default, ...
4
votes
1answer
175 views

Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?

This is a speed question, I have a texture, which is 2048 per 2048, the texture is designed to run in big resolutions (1920x1080 for example). The problem is, that the texture have a size of 10MB in ...
2
votes
0answers
55 views

Collision with RigidBody

I am currently working in a project with UDK and I have a problem with collision. I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
2
votes
1answer
58 views

How can I prevent seams from showing up on objects using lower mipmap levels?

Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, ...
6
votes
2answers
129 views

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
1
vote
1answer
69 views

UV Mapping Problems

I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
4
votes
1answer
88 views

Applying an outline effect to primitives

I am trying to draw an outline on a collection of quads in Direct3D. I have three intersecting quads on the same plane in the following configuration: (The different colors here are just to ...
2
votes
1answer
46 views

Saving model image

How can I get a top-down,side view of the model imported into XNA and then save that view as an image, that can be used later in the program? Thank you for your time
3
votes
0answers
41 views

Knob in DigitalOnScreenControl not moving. Why?

I have set up a DigitalOnScreenControl in my game but the knob does not move. The base and the knob are drawn on the screen but the latter doesn't move as per the AndEngine example here. Here is a ...
-5
votes
0answers
54 views

Multi-player Online Role Playing Game [closed]

"I want to the database structure for the following case." Users or players of the game are have an id, an email address and a password. Users are allowed to change their email. Users are either ...
1
vote
0answers
24 views

Failure to get call stack in a debug build C++ [migrated]

I have a weird situation. My game is definitely being built with debugging information, and I can merrily hit breakpoints and step through code, and look at data. No settings are unusual. I have ruled ...
-3
votes
1answer
121 views

how to run game server

I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions Each map will consist of 30-60 players similar to dayz/ ...
2
votes
2answers
97 views

How to finish a sprite animation before going back to default animation?

I want to run a animation until it has gone through all the frames, even when the activation key is no longer held. After the animation is completely finished, it goes back to walking state. I also ...
-2
votes
0answers
59 views

Hidden objects game on Android [closed]

I want to write simple hidden object game on Android on java, so, Ill apreciate a little help(advice), about representing all game stuff(background is background, interactive objects, targets, etc). I ...
0
votes
1answer
64 views

Drawing Sprites in Android OpenGL efficiently?

I want to basically give myself some sprite drawing functions (making use of openGL) such as; draw(Texture,x,y) I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
1
vote
1answer
96 views

2D tile-based collisions: using different methods by tile?

I'm trying to write a collision handling method that handles each of the 9 potentially colliding tiles (the player's and the 8 around him) differently according to a "CollisionType" value attached to ...
-1
votes
4answers
221 views

which courses in Computer Science are really needed for game development? [closed]

I would like to know what courses that somebody interested in game development, should take in a Computer Science Career? I suppose that are necessary for example: - Discrete Mathematics - Computer ...
0
votes
1answer
22 views

How to translate from Slick2d coordinates to jBox2d

I read through this question to try and get a grasp on the topic, but I can't figure out how to apply this to my Slick2d window. I'm trying to do something as simple as place an edge on the bottom of ...
1
vote
2answers
58 views

How to get a texture from current point of view in OpenGL 2.0 ES?

Probably the title is confusing, but I didn't know how to ask better, sorry about that. What I would like to do is get a bitmap texture that represents exactly what's rendered at one point in time and ...
-1
votes
0answers
31 views

Android Cocos2d - game crashes on device with different screen sizes

I have a game I'm building on android using cocos2d version 1-0. For most of the development I've been testing on my Galaxy Note 2 with a 5.5" screen. However when I tried testing on a smaller device ...
2
votes
0answers
61 views

Choosing a correct collisionshape for a voxel engine

I am building a voxel engine on Ogre with bullet as a physics engine. I separated my blocks into chunks to help batch together render calls. At the moment, each chunk's physics is handled by a ...
-4
votes
0answers
79 views

what engine do i select? [closed]

Our company wants to create a 2D game for IOS, Android, Mac, Windows and Linux devices. We are confused about selecting a game engine, i suggested the Cocos2d-X, another agreed with MonoGame or Unity! ...
0
votes
0answers
29 views

problem adding bumpmap to textured gluSphere in JOGL

I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well. The bumpmap resides in ...
1
vote
1answer
39 views

Max texture size Android : which settings for 2048x2048?

I want to use a texture atlas of 2048 x 2048 in my game, and I would like to warn the users with a "too low" device to not download the game. With a texture atlas of this size, what requirements ...
0
votes
1answer
28 views

SDL_Image and typical SDL BMP loading fails completely

been messing with OpenGL and SDL for a pair of weeks. The thing is quite weird. I have been loading a texture from a BMP and using a really easy shader to make it work, and so far it has worked very ...
3
votes
2answers
144 views

Unlocking XNA game update rate and preventing unnecessary Draw calls and heavy logic Updates

I had some input problems which can be partially solved by unlocking game update rate. Now the input updates as fast as possible, but the game also calls the main Draw method a lot too. I believe ...
0
votes
2answers
163 views

Collision detection - Smooth wall sliding, no bounce effect

I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it ...
0
votes
0answers
31 views

Online team management game programming tutorial [closed]

I want to make an Online soccer team management game (like as hattrick.org but simpler) Are there any opensource project, or any tutorial for formulas for it? I have experience in PHP, javaScript ...

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