A game which is played by several players. The players may be working cooperatively or competitively (either against each other or the game).
7
votes
4answers
511 views
+250
Multiplayer online game engine/pipeline
I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other ...
3
votes
1answer
173 views
A simple example of movement prediction
I've seen lots of examples of theory about the reason for client-side prediction, but I'm having a hard time converting it into code. I was wondering if someone knows of some specific examples that ...
2
votes
2answers
385 views
How to synchronize clocks in multiplayer game?
I have 2 to 3 clients, that can exchange messages through Apple Game Center.
The only synchronization I need is: start the game at the same moment.
I guess this involves clock synchronization. How ...
2
votes
1answer
442 views
Scripting for a C#, multiplayer game
I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I ...
1
vote
0answers
17 views
Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc
Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time).
The main issue being that ...
0
votes
0answers
39 views
Socket.io v.9 with Actionscript
I'm attempting to develop an online multiplayer game using Node.js for the server and Flash to display the client.
I've been reading up a bit and have found quite a few recommendations for the ...
2
votes
1answer
84 views
How to properly do weapon cool-down reload timer in multi-player laggy environment?
I want to handle weapon cool-down timers in a fair and predictable way on both client on server.
Situation:
Multiple clients connected to server, which is doing hit detection / physics
Clients ...
2
votes
2answers
106 views
Zelda like multiplayer combat
I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
6
votes
3answers
409 views
Networking for RTS games with lockstep using UDP
Apparently from what I can gather Starcraft 2 moved to UDP in a patch. Now obviously with fps games there is no dispute that UDP is the only way to go. But with RTS games what benefits does UDP give ...
0
votes
0answers
51 views
How to manage own bots at the server?
There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with.
One of this ...
-3
votes
0answers
55 views
How to run the Marauroa game engine [closed]
I want to develop a multiplayer online game. I want to use the Marauroa game engine, But I don't know how to run this engine. Can anyone help me?
4
votes
0answers
154 views
Android real time multiplayer over LAN
I've developed several games for the android platform and now planning to create my first multiplayer game. What I have in mind is basically just a 2-player game witch you can play with 2 phones over ...
0
votes
1answer
87 views
Efficient existing rating system for multiplayer?
I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people.
So I expect that player's rating adjustments (RA) should ...
8
votes
3answers
226 views
How to prevent a hacked-server from spoofing a master server?
I wish to setup a room-based multilayer game model where players may host matches and serve as host (IE the server with authoritative power). I wish to host a master server which tracks player's ...
0
votes
0answers
40 views
Worker roles in Windows Azure to host a multiplayer server
I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...