UDK iOS Game Development Beginner's Guide
Getting Started on UDK with iOS
Time for action—installing UDK on your PC
Setting up for iOS development with UDK
Time for action—downloading and installing UDK Remote
Time for action—matching Mobile Previewer settings with your iOS device
Describing the concept of Urban Warrior, a third-person shooter title
Beginning Urban Warrior, a Third-person Shooter
Time for action—creating a basic room
Time for action—texturing the level
Time for action—lighting the level
Time for action—adding static mesh detail
Taking It to the Next Level: Enriching with Content
Time for action—creating an exterior
Time for action—adding a particle system
Creating your first Kismet sequence
Time for action—changing the level to a third-person perspective
Benefits and drawbacks of using Kismet
Creating your first Matinee movie
Time for action—opening cutscene
Time for action—creating an automatic door
Give some input to the situation
Action Sequences for Urban Warrior
Time for action—spawning AI into our level
Time for action—creating a second enemy
Time for action—regenerating player health over time
Time for action—starting our level
Time for action—building our level
Time for action—first combat scenario
Advanced Content Creation for Urban Warrior
Main menu environment creation
Time for action—building main menu backdrop
Time for action—finishing the main menu
Time for action—playing a sound effect
Time for action—adding a background music track
Time for action—customizing brushes
Time for action—importing custom objects
Publishing and Monetizing Your Game
Time for action—creating new provisioning