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0
votes
1answer
101 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
-1
votes
2answers
179 views

How to make a map [closed]

For school my group and I are going to make a 2d turn based strategy game on android. We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay). But we don't really know how to ...
-4
votes
0answers
79 views

how generate map like the-west game? [closed]

How are they generating map? It's very difficult map because there are a lot of textures..I think at the start they had very big image and probably they cut it into db? How can their database ...
0
votes
0answers
42 views

SFML tmx map loader for isometric view

To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
20
votes
5answers
529 views

Vertical vs horizontal hex grids, pros and cons

With hex grids, you can choose to arrange the tiles with the pointy sides up, so that you can move along the west-east axis, or you can arrange them with an edge up, so that you can move along the ...
2
votes
1answer
29 views

pytmx: issue trying to get the correct texture rectangle for sprite for objetcs on map

:D Hello :D I am currently developing a game engine. I'm using maps designed with Tiled and I placed several objects on a test map to develop the feature of loading objects as sprites/entities and ...
0
votes
1answer
48 views

Put objects on a 2D maps using a matrix of distances

Is that possible to put objects in a 2D map using only a matrix of their relative distance ? An example would be putting cities on a map using the distances between them. There would be a minimum of ...
0
votes
2answers
109 views

How can I move an object over a drawn tile map in HTML 5 without constant buffering?

I've been messing around with HTML5 for quite some time now but this is something that I guess I haven't figured out how to handle well yet. I'm sure there's an extremely easy solution and I just ...
-2
votes
0answers
52 views

What can be used to make a 3d gaming map in a browser? [closed]

I am making an online game and I want to include a 3d map in the browser. The thing is that it won't need the map to work but if it has the map it will attract more players and will not be as boring ...
1
vote
1answer
68 views

Ways to represent/store different regions in a non tiled map

I am developing a game where agent tribes fight each other for land.The map is a 2D map.Each agent has an instance of group object that represents their family.And each group object contains ...
1
vote
2answers
185 views

How do I generate a 2d grid-based map without screwing it up?

I'm relatively new to the mechanics of game development - catching up fast, but there are still some things that escape me. For example: generating a fully-accessible map on a 2d grid. See the ...
0
votes
4answers
120 views

Good map file structure?

I need a map file structure for my game but does anyone know a good way to map it out? I was thinking something like this: name=MyMap add[floor[stone]][solid][20, 640] add[playerspawn][20, 620]
2
votes
3answers
335 views

How do I calculate how an object will move from one point to another?

Here's the problem: A player starts the game in the 0 coordinate (x=0,y=0). When the user clicks on the screen, it returns the coordinates of the destination. Now the player has to move from its ...
6
votes
2answers
201 views

Algorithm to select all cells inside rooms/regions

I have a 2d game map consisting of several 'rooms' For example, here is a 2D map grid: (Brown cells = wall tiles) If I click on a tile (that isn't brown), I would like to obtain an array of all ...
-5
votes
1answer
116 views

Java 2D tile map and rendering it [closed]

Please help me! I am thinking of generating different terrains environment every time the game loads again. But i am thinking of loading or drawing a image containing all the units like river, land ...
2
votes
2answers
198 views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
1
vote
2answers
327 views

How to make an infinite map

I was wondering if someone could explain to me how to implement a seemingly dynamic infinite map like the one at http://wordsquared.com/ My main issue is really generating new tiles in any direction ...
0
votes
0answers
165 views

Dynamic 2D (1D) map generation in libgdx

I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...
4
votes
1answer
142 views

What is the appropriate way to implement collision in 2D worlds?

If I want to create a 2D game map which features areas traversable by a player through standard up/down/left/right inputs, and then have areas that are NOT traversable... perhaps just a bush, or a ...
0
votes
1answer
74 views

Transmit map vs Transmit seed

Given a map created with procedural generation algorithms, should the server transmit the seed used to generate this map (so client must contain the same algorithm) or maybe send all the information?. ...
2
votes
1answer
189 views

2D/Isometric map algorithm

First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...
23
votes
3answers
771 views

Algorithms for rainfall + river creation in procedurally generated terrain

I've recently become fascinated by the things that can be done with procedurally terrain and have started experimenting with world building a bit. I'd like to be able to make worlds something like ...
2
votes
1answer
133 views

Collision detection problems - Javascript/Canvas game

What I want to do: I simply want the have a 2D array to represent my game map. I want a player sprite and I want that sprite to be able to move around my map freely using the keyboard and also have ...
5
votes
3answers
354 views

isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
2
votes
1answer
134 views

Map format for 3d open world

I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it. I want to make low-polygon blocky-style objects. Probably rectangles and ...
3
votes
3answers
506 views

Gigantic 2d maps?

I've been thinking about a game idea for a week or two and the last few hours I was thinking of some technical stuff and came up with that the map would need to be 360,000x360,000 pixels in size. To ...
0
votes
2answers
218 views

map data structure in pacman

i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the ...
0
votes
1answer
76 views

How to achieve selection of a tile from a tile sheet based on an ID?

Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30. I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile ...
7
votes
3answers
290 views

Routes on a sphere surface - Find geodesic?

I'm working with some friends on a browser based game where people can move on a 2D map. It's been almost 7 years and still people play this game so we are thinking of a way to give them something ...
6
votes
3answers
461 views

What is the best way to render a 2d game map?

I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the ...
1
vote
2answers
234 views

How to implement a birds eye view of 2D Grid Map using Android

I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
-1
votes
1answer
245 views

Making a perfect map (not tile-based)

I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for ...
0
votes
1answer
69 views

How can you easily determine the textureRect for tiled maps in SFML 2.0?

I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them. In ...
2
votes
4answers
421 views

What would be a good way to implement/render a 2D tiled map for a browser game?

I've made this little RPG Ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything ...
3
votes
1answer
125 views

Where can I find a basic algorithm for parsing tiled maps? [closed]

I have attempted to use Tiled for creating 2d maps, and saving them under a text file. The resulting text file seems difficult to parse at first, I gave it a shot here however to no good result. I ...
3
votes
1answer
181 views

How do I implement a selectable world map?

I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...
1
vote
1answer
274 views

Generating random tunnels

What methods could we use to generate a random tunnel, similar to the one in this classic helicopter game? Other than that it should be smooth and allow you to navigate through it, while looking as ...
1
vote
2answers
228 views

Best practice for designing a risk-style board game

I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so ...
5
votes
2answers
474 views

Custom extensible file format for 2d tiled maps

I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how ...
0
votes
0answers
274 views

3D Graphics with XNA Game Studio 4.0 bug in light map?

i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows ...
4
votes
1answer
461 views

Island Generation Library

Can anyone recommend a tile map generator (written in Java is a plus), where one can control some land types? For example: islands, large continents, singe large continent, archipelago, etc. I've ...
0
votes
2answers
244 views

Alternative ways to construct maps

I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance ...
1
vote
2answers
521 views

Creating maps and tileset for a 2d java game

I'm not a completly beginner to java, so I decided to write a map loader and a tileset loader myself instead of using a tilemap editor like Tiled. I'm using Slick & LWJGL for my game. The plan ...
1
vote
3answers
702 views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
2
votes
2answers
242 views

Should a 4x game use one class per planet type?

I'm try to make a small 4x game for my own educational purposes. Currently I have interfaces like IStarSystem which contains a list of IPlanets. My next step was to make classes implementing those ...
0
votes
1answer
275 views

Isometric drawing “Not Tile Stuff” on isometric map?

So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, ...
4
votes
2answers
129 views

Hide individual regions on a territory map

I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new ...
2
votes
3answers
129 views

Positioning entities in adjacent maps

Say I have a 2D tile based game engine (I don't, but I will soon). I was wondering how I would manage drawing adjacent maps. That is, imagine we have a map that is 50 by 50 tiles wide. Then next to ...
0
votes
3answers
549 views

2D maps, how to structure?

I'm new to this. And I don't really understand 2D tile maps. The tutorials I've read use arrays, but doesn't this get really difficult to manage when they get big? And what if I want different ...
0
votes
0answers
716 views

HTML5 game engine for a 2D or 2.5D RPG style “map walk” [closed]

please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is ...

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