An illusion technique for scrolling backgrounds which allows for a finer simulation of depth in 2D graphics.

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2
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1answer
173 views

Parallax background positions when jumping

I am currently building my first Mobile game. The concept is pretty simple, it's a sideways scroller. I have implemented 5 layers to act as parallax scrolling, these are working quite well for ...
3
votes
1answer
217 views

How do I implement an AutoParallax Background in AndEngine GLES1?

I'm using AndEngine GLES1. In my game, I use AnalogOnScreenControl to move a sprite and when it moves vertically, the background image also moves vertically. I want to do something like this: that is ...
2
votes
0answers
27 views

How do I create a scrollableparallax background in AndEngine GLES1 [duplicate]

In my game I want my background to move side by side as the player moves on screen in AndEngine. I moved my sprite using analogScreenControl. I am using AndEngine GLES1. i don't want to move my ...
2
votes
1answer
142 views

Showing Parallax entity and AutoParallax entity on same scene in AndEngine

How do I create both a parallax background and an autoparallax background in the same scene using andengine? The problem is, I want one entity to move at a constant speed regardless of the camera's ...
6
votes
1answer
248 views

How to best visualize parallax layers in a level editor?

I'm working out a 2d game in Unity, but this would apply to any game engine when making a 2d game. If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the ...
1
vote
1answer
169 views

How do I make camera follow the player within some bounds?

I am creating a simple ambient/explorer platformer. Because I want the player to only be able to see a new area once they have reached it, I decided to split up the world in rooms. To not make things ...
4
votes
2answers
388 views

How should I implement parallax scrolling with pan and zoom in HTML5?

I'm writing a planetary motion simulator with the HTML5 canvas element and I want to put one or more layers of stars in the background. The user can click and drag the screen to navigate around the ...
0
votes
1answer
178 views

To stop Spite animation scrolling along the background in openGL ES

After using the endless road algorithm as described here, I also implemented the scrolling of walls along with it. I have the walk animation of the person which is stationed at the center of the ...
0
votes
0answers
224 views

Making a Background Scrolling in Stacking Game

Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...
0
votes
1answer
123 views

Scrolling background stops after awhile? [closed]

Can anyone tell me where my maths is wrong please, it stops scrolling after awhile. if (background.position.y < background2.position.y) { background.position = ccp(background.contentSize.width ...
1
vote
1answer
499 views

Parallax Background Size

If I have three scrolling/continuous parallax backgrounds, what should be the ideal size (width/height) of the background images assuming I am going to support all devices including the new iPad? ...
-3
votes
1answer
869 views

Road parallax background

I am a beginner in game development. I want to create a parallax background that merges at the front and expands at the bottom. I'm sure there is a way to do this, but I'm missing something. My ...
2
votes
1answer
458 views

Parallax Scrolling - Layers not preserving their relational positions

I've created a little 2D game engine with parallax scrolling and something has been bugging me for some time. Layers / objects set at a different depths / z orders don't preserve their position ...
0
votes
0answers
204 views

detect sprites by tag in parallax

I've created 3 layers and added to a parallax node in my game play scene; I don't know why it crashes when I'm enabling touch, self.isTouchEnabled = YES; on one of my layers; I want that touch to be ...
1
vote
1answer
457 views

How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: BGLayer = [CCSprite spriteWithFile:@"Layer.png"]; [_backgroundNode addChild:BGLayer z:2 parallaxRatio:layer1Speed ...

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