Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Vertical vs horizontal hex grids, pros and cons

With hex grids, you can choose to arrange the tiles with the pointy sides up, so that you can move along the west-east axis, or you can arrange them with an edge up, so that you can move along the …

maps hexagon  
asked by Junuxx 14 votes
answered by Junuxx 12 votes

Difference between "staggered" isometric and "normal" isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of …

tiles isometric tilemap  
asked by LearnCocos2D 12 votes
answered by Junuxx 19 votes

Best technique to create oldschool (fake 3D) racing game?

What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless …

3d rendering racing  
asked by loungelizard 10 votes
answered by bummzack 11 votes

Territory patrol planning

I am developing a game/simulation where agents are fighting for land. I have the situation shown in the picture below: These creatures are walking around and occupying pieces of land they step on …

java ai grid path-planning  
asked by Tohmas 9 votes
answered by Cameron Fredman 7 votes

Getting a 2D "pixel" cloud to follow a mouse

I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other. However, using the physics engine introduces …

2d physics unity  
asked by Autio 8 votes
answered by Byte56 10 votes

EXTREMELY Confused Over "Constant Game Speed Maximum FPS" Game Loop

I recently read this article on Game Loops: http://www.koonsolo.com/news/dewitters-gameloop/ And the recommended last implementation is confusing me deeply. I don't understand how it works, and it …

architecture game-loop  
asked by tsujp 8 votes
answered by Roy T. 6 votes

Blender - baking normal map - weird colors

I have a metal drum mesh, and when I bake its normal map, I get the weird colors (see attached pic). I'm talking about the horizontal gradient shift of color. There's no deformation like that on my …

blender normal-mapping  
asked by Shivan Dragon 6 votes
answered by Luke B. 7 votes

Greatest hits from previous weeks:

How does hardware tessellation work?

I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11. Thanks.

hardware tessellation directx11  
asked by SD021 24 votes
answered by Mike Strobel 33 votes

Does Windows 8 still support DirectX 9?

Is Windows 8 supporting DirectX 9? Because I was looking through some samples written in C++ and DirectX 9 made for Windows 8. It wasn't that, like I know it ( look here …

c++ directx windows  
asked by SullY 5 votes
answered by Laurent Couvidou 8 votes

Can you answer these?

What is the recommended way to output values to FBO targets? (OpenGL 3.3 + GLSL 330)

I'll begin by apologizing for any dumb assumptions you might find in the code below since I'm still pretty much green when it comes to OpenGL programming. I'm currently trying to implement deferred …

opengl glsl  
asked by datSilencer 1 vote

League of Legends Spectator Stream Format

Intro I have been fiddling around with the spectator system for LoL in hopes of eventually scraping data from the streams and building a dataset with it for analysis. I understand that there are …

encryption protocol  
asked by Bob 3 votes

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity …

android camera opengl-es2 view  
asked by Amit Ahire 2 votes
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