Console, computer, mobile... an umbrella term for the hardware architecture and the software framework on which a game is run. Not to be confused with the genre of the same name.
-3
votes
1answer
82 views
Lightgun game (Mouse not in the middle) [closed]
I'd like to do a small lightgun game.
So the mouse should not always be in the middle like in most ego shooters. The player should be moved trough a world and then shoot some enemies at a more or less ...
0
votes
2answers
159 views
Platform slope angle detection [duplicate]
Possible Duplicate:
How do I calculate the angle of the slope at a point on a 2D bitmap terrain?
I am planning to make a platform game with my own little engine and I need to know how to ...
1
vote
2answers
638 views
Why does my game loop speed vary on different platforms with the same hardware?
I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved:
- Windows ======= 140 to 150
- Linux ...
-3
votes
2answers
518 views
Game Development using C#.Net [closed]
I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one.
I'm a new bi in this Arena.
So can you Help me on How to Create a Game using C#.Net??
Or is there any course ...
5
votes
4answers
1k views
More profitable: Android apps or Flash games?
Which market (that of Android games or that of Flash games) is more profitable and will give me a better chance of success?
Where can I find the relative market shares of these markets, globally?
2
votes
2answers
232 views
Physics from other games
I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters ...
2
votes
5answers
413 views
“Play Now” via website vs. download & install
I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
11
votes
2answers
1k views
In a 2D platform game, how to ensure the player moves smoothly over sloping ground?
I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player ...
5
votes
4answers
233 views
When should I decide what language and platforms I will use for a project?
During your development process, when is the recommended phase to decide what platform to aim for, and what language to use?
I figured that it would be better to choose at the beginning what would be ...
3
votes
1answer
728 views
2D Collision: Check before or check after?
I'm using velocity to move my character, I just add/subtract 0.4f and then update the players position in the update loop.
I was wondering, when would be the best place to check for collision? Do I ...
6
votes
0answers
298 views
Rotating platform glitch in a 2D platformer [closed]
So I'm making a tiled platform game in C#/XNA where the whole world is constantly rotating. The huge hurdle was to find out what side of the tile the player was touching, and what angle it was. I ...
2
votes
4answers
641 views
Best platform for puzzle game development on the iPad
I have a series of hidden object and puzzle games mapped out that I want to develop for the iPad and although I have written programs before, it's been a while. I've been trying to find the best ...
-5
votes
1answer
141 views
What platform should I use? [closed]
I will be doing final year project this year, its a group of 6 members project. But in the group, only 1 member is experienced (mid level) in programming (ah yes, thats me).
The game should be an ...
-1
votes
4answers
444 views
Which game platform has the most users?
If I make a game, what is the best target platform for the most users?
If I don't have an iphone/ipad or android phone, am I not able to make iphone/android game?
I am looking for a platform which I ...
5
votes
4answers
1k views
Can Flash games packed for iOS and other mobile devices achieve reasonable performance?
I was thinking of developing a game in Flash, as a hobby/educational project.
However, I was hoping I could make it run on a smartphone, but a friend who develops in Flash says that in their ...