Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Why is forward=down mouse orientation commonly called "inverted"?

If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details: By default, …

input control ui-design  
asked by Mason Wheeler 10 votes
answered by Cameron Fredman 5 votes

Outline sprites

I'm currently working on a 2D game, and my current task is to outline selected object. I basically use a blur shader to do it fully runtime. I first draw my sprite using a vertical gaussian blur …

xna-4.0 pixel-shader  
asked by s0ubap 7 votes
answered by Alex Shepard 5 votes

Managing graphic state and components?

I often tend to do a lot of premature optimazation when dealing with graphics. There are a few principles I always try to follow: Keep the number of D3D components to a minimum. (Render states, …

directx performance  
asked by Lucius 7 votes
answered by Boreal Games 2 votes

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the …

physics unity simulations car  
asked by Jonny 7 votes
answered by Byte56 9 votes

Are .sln / .csproj usefull for sharing the Unity project?

We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files …

unity version-control  
asked by DannoEterno 6 votes
answered by Alexander Konstantinov 14 votes

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has …

art music teamwork  
asked by Panda Pajama 6 votes
answered by Sean Middleditch 10 votes

Pygame fails on KEYDOWN with Russian keyboard layout

When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message: UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in …

pygame keyboard localization  
asked by Vlad 5 votes
answered by Vlad 1 vote

Greatest hits from previous weeks:

Using multiple shaders

I'm currently studying opengl shaders but I can't figure out something: how to apply different shaders to the objects, for example, a teapot rendered using toon shader and another one in the same …

shaders glsl  
asked by Papavoikos 15 votes
answered by David C. Bishop 15 votes

Optimizing an XNA 2D game

Does it make sense to implement the logic to skip rendering objects outside the viewport or should I not care about it and let the Framework do it?

xna 2d optimization xna-4.0  
asked by smnbss 37 votes
answered by Andrew Russell 59 votes

Can you answer these?

Expensive operations and threading in XNA games

There's this post, it's highest voted answer got me curious about the many ways of threading games. My game has input update, game logic update, user interface update and expensive operations …

xna multithreading  
asked by user1306322 1 vote

Where can I learn and increase my skill at modeling spaceships?

Lately I've been seeing a lot more space related games with spaceships in them. Yet, I can't find any up-to-date guides and tutorials on modeling spaceships. Furthermore, I cannot find any resources …

3d  
asked by Nathan Goings 1 vote

Loading custom shader in Monogame

I have been trying to load this custom FX file into a Monogame project, and everything I try fails. (code taken from http://www.david-gouveia.com/scrolling-textures-with-zoom-and-rotation/) sampler …

xna shaders monogame  
asked by Jon 2 votes
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