Top new questions this week:
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If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details:
By default, …
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I'm currently working on a 2D game, and my current task is to outline selected object.
I basically use a blur shader to do it fully runtime.
I first draw my sprite using a vertical gaussian blur …
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I often tend to do a lot of premature optimazation when dealing with graphics. There are a few principles I always try to follow:
Keep the number of D3D components to a minimum. (Render states, …
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I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the …
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We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files …
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I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has …
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When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message:
UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in …
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Greatest hits from previous weeks:
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I'm currently studying opengl shaders but I can't figure out something: how to apply different shaders to the objects, for example, a teapot rendered using toon shader and another one in the same …
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Does it make sense to implement the logic to skip rendering objects outside the viewport or should I not care about it and let the Framework do it?
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Can you answer these?
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There's this post, it's highest voted answer got me curious about the many ways of threading games.
My game has input update, game logic update, user interface update and expensive operations …
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Lately I've been seeing a lot more space related games with spaceships in them. Yet, I can't find any up-to-date guides and tutorials on modeling spaceships. Furthermore, I cannot find any resources …
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I have been trying to load this custom FX file into a Monogame project, and everything I try fails. (code taken from http://www.david-gouveia.com/scrolling-textures-with-zoom-and-rotation/)
sampler …
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