Tagged Questions
3
votes
1answer
298 views
Tic-Tac-Toe game AI
I'm looking into creating a simple tic tac toe/noughts and crosses game in Actionscript3 and am trying to understand the ideas behind the AI used in a game like this.
I've seen some simplistic ...
0
votes
1answer
230 views
Basic AI FSM - Handling state transition
I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start.
My vision on implementing this would be to have a basic ...
-4
votes
1answer
262 views
Multidimensional Pathfinding Algorithms
When trying to program hostile AI units for a war strategy game using pathfinder methods, do programmers ever have one algorithm for the unit to move and a separate algorithm for the unit to actively ...
2
votes
1answer
521 views
How many moves to think ahead for chess minimax AI?
I am thinking of making a chess game, and I read up on minimax trees. How many moves should the AI think ahead so that the player doesn't have to wait a long time?
If there are 25 possible moves ...
1
vote
3answers
409 views
Is there an approach in creating an AI Framework?
I am creating a board game using Actionscript 3.0. I've finished it to the point of the game playable with (computer players making random decision). I'm now working to create an AI framework/module ( ...