Tagged Questions

7
votes
1answer
133 views

Estimating costs in a GOAP system

I'm currently developing a GOAP system in Java. An explanation of GOAP can be found at http://web.media.mit.edu/~jorkin/goap.html. Essentially, it's using A* to plot between Actions that mutate the ...
1
vote
2answers
81 views

Reversi/Othello early-game evaluation function

I've written my own Reversi player, based on the MiniMax algorithm, with Alpha-Beta pruning, but in the first 10 moves my evaluation function is too slow. I need a good early-game evaluation function. ...
2
votes
1answer
222 views

Pathfinding and BSP with Box2D

I'm looking into implementing AI in my 2D side-scrolling platformer, and I'm looking into using algorithms such as A*. For many kinds of pathfinding, we need some sort of grid or systems of nodes or ...
0
votes
2answers
132 views

Handling multiple AI updates for simultaneous movement

How would I go about having multiple AI on the screen all at once all calculating separate movements without too much lag and within sane working memory. Before I have had many on the screen by ...
2
votes
2answers
252 views

AI: Updating AI use a lot of CPU

Let's say I got 100 Orcs in my 3D world. They all have the goal to kill each other. That means For 1 Orc I have to check collision with the 99 others. That will give me the number 99^2 which is about ...
1
vote
0answers
121 views

When attaching AI to a vehicle should I define all steps or try Line of Sight?

This problem is related to an intersection simulation I am building for university. I will try to make it as general as possible. I am trying to assign AI to a vehicle using the JMonkeyEngine ...
1
vote
2answers
311 views

Android/Java AI agent framework/middleware

I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can ...
0
votes
0answers
94 views

Argumentation Frameworks - Games approach

Logic-based argumentation theory is an area of Artificial Intelligence that models how to rationally choose (i.e., argue about) what to believe or do when faced with conflicting information. The aim ...
0
votes
1answer
503 views

MiniMax function throws null pointer exception

I'm working on a school project, I have to build a tic tac toe game with the AI based on the MiniMax algorithm. The two player mode works like it should. I followed the code example on ...
8
votes
3answers
1k views

PacMan character AI suggestions for optimal next direction

Firstly, this is AI for PacMan and not the ghosts. I am writing an Android live wallpaper which plays PacMan around your icons. While it supports user suggestions via screen touches, the majority of ...