Tagged Questions
-1
votes
0answers
43 views
Best Gamedev book for jmonkey engine [closed]
I want to start using the Jmonkey Engine to make a game but I want to learn some theory first. I am NOT interested in marketing or creating a story. I basically want to know which book would tell me ...
0
votes
0answers
28 views
Getting direction of mouse from the middle - slick2d [duplicate]
I need to find the direction of the mouse from the centerpoint, i need it to return a direction e.g. north, south, northwest, southeast and so on
how would one go about doing that in java
ps. to ...
-1
votes
0answers
45 views
Developing a game for Facebook and Android [closed]
I want to develop "Balloon Shooting" game where players can click on the balloons and score. I want to port this game into both Facebook and Android. The problem here is that i really don't know what ...
5
votes
2answers
224 views
Java 2D game programming: Different approaches to make a game loop
I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop:
1. The standard approach, that uses the Timer class ...
4
votes
4answers
178 views
Storing data for a pokemon like game
The game I'm developing is close to Pokemon. How should I store the data? I am currently thinking of text files where I save the map and have a corresponding textfile for the trainers and their teams ...
0
votes
1answer
80 views
Android activities, when to use them?
I'm getting back into programming my game and I can see that I've used activities for so many things. I only have one with a custom-view (my actual game), the others are activities with XML-views, ...
4
votes
1answer
309 views
RPG game engine. Skill application calculations
Short preface
I am a part of a small team which is entering game development. We're creating a new RPG setting with custom game system and mechanics based on dice rolls. I'm server-side java ...
0
votes
3answers
225 views
Does Java support OpenGL by itself?
Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible.
So I ...
1
vote
1answer
132 views
Can I mix OpenGL and swing?
I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
3
votes
1answer
301 views
Need info on creating a tile grid data structure in Java
I'm trying to create a game with a fixed size map (2D Tile array).
I suppose I can inherit other tiles from this base Tile, e.g.: a BankTile.
Placing and removing tiles is all too easy, but forming ...
0
votes
0answers
91 views
How to manage own bots at the server?
There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with.
One of this ...
1
vote
2answers
302 views
How to implement a birds eye view of 2D Grid Map using Android
I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies ...
1
vote
3answers
211 views
How to Handle frame rates and synchronizing screen repaints
I would first off say sorry if the title is worded incorrectly.
Okay now let me give the scenario
I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 ...
0
votes
0answers
449 views
Best practices in Game architechture design [closed]
I have to create a game using Java. It is a simple game with a mix of rules from Texas Hold'em and Scrabble. The purpose of this project is to cover all software engineering practices. I have some ...
0
votes
1answer
421 views
Managing Game States
I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each ...