Tagged Questions
-3
votes
0answers
38 views
Using Multiplayer and Rendering on a single thread [closed]
I have a rendering thread which does all my rendering of the game, is it possible to connect to a server at the same time on the same thread as the render? Would it overload, would it slow it down? Or ...
5
votes
1answer
515 views
Help for choosing a cost effective game server for Flash client
I am developing a flash-based game primarily for desktops, to be hosted on facebook platform (like cityville, sims social etc). The gameplay doesn't involve real-time communication between players ...
1
vote
2answers
297 views
Online MMO collision detection for players & walls
Let's assume the following:
I have a server which stores the player's position (float x, float y, float z)
Client sends the server it's updated position ever 250ms or so.
Server has bounding boxes ...
0
votes
0answers
157 views
Multiplayer turn-based game architecture question [closed]
I'm working on creating a 2D game for fun to learn some of the ins and outs of multiplayer gaming. The game itself will pit two players' armies against each other in a strategic turn based battle.
...
-2
votes
3answers
535 views
Writing a server for a multiplayer game
I've been looking on the internet, but I can't really find any good answers to all my questions..
I started to think about writing a little multiplayer game on my own and after thinking and thinking ...
4
votes
2answers
669 views
Server side game loop
Many java games use thread.sleep() to controll fps. Since the server does not display graphics, should the server game loop keep running just calculating delta time? Like this example:
long ...
3
votes
2answers
201 views
Syncing game states in a multiplayer RTS game
I'm working in a group with 2 friends on our Gr. 12 final project for programming. We're making a multiplayer RTS game. I've been assigned to the networking section of the game, and none of us have ...
0
votes
0answers
94 views
How to manage own bots at the server?
There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with.
One of this ...
8
votes
2answers
553 views
What is involved with writing a lobby server?
So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the ...
3
votes
2answers
4k views
Real-time multiplayer game server development [closed]
I'm an Android developer, and I want to start developing a real-time multiplayer game, like Pocket Legends.
Would this type of server be good for a real-time multiplayer action game - ...
10
votes
3answers
757 views
How do I efficiently code both the client and server at the same time?
I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local server, and interacts with it just like a remote server (multiplayer). I have done this to avoid ...
-2
votes
3answers
267 views
Client Server what do i need?
Simple question
if the Client is Android Game App
That send data to the server for Storing/Recalling Data as well as calculating data?
I hear sql is good for simple database stuff.what is good for ...
8
votes
6answers
2k views
Which server platform to choose
I'm going to write a server for an online multiplayer with these requirements:
Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons)
Must be able ...
1
vote
1answer
490 views
MMO Proxy Server
I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
3
votes
2answers
2k views
What Java library provides a high-level communication interface suitable for use in an action-game server?
I need to write a server for an action game, which needs fast communication with the client. There will only be one server, and I'll split the world in zones. The client will be written in Java using ...