I'm struggling to decide which javascript animation library could help me most. (spritely, easejs etc - none that i've come across have shown an example similar to my needs)

I'm developing a browser footy management game, the PHP will spit out 23 pairs of co-ordinates for every 20fps /50 millisecs of game play. (Turn based in the sense that the manager is then a spectator)

(22 players plus ball)

The coordinates will be readable in js and rendered in canvas.

The idea is that the football pitch should be a vertical pannable background and the players come off a sprite sheet rendered over the pitch (every 50ms)

so pratically there are 23 little multidirectional animations that change direction often - so they don't follow a predictable path but have a long list of changing co-ords (but that don't need any event handling) that need to be read simulataneously or better rendered simultaneously with accuracy (is that a problem with js rendering?)

Which js animation technology would suit me best in terms of being fast and reliable?

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"Which tech to use" questions are off topic for the site. Really the best thing to do is do a proper tech evaluation of the stuff that seems to be available by building a prototype. – Tetrad Feb 11 at 20:15

closed as not constructive by Byte56, bummzack, Sean Middleditch, Tetrad Feb 11 at 20:15

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