A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.
-1
votes
0answers
71 views
Are there any nice GUI game engines for implementing server side content for a persistant multiplayer game? [closed]
I am looking to implement a game design I have in which players interact in a persistent world with action only happening at regular intervals with large amounts of time between them, such as only ...
-6
votes
0answers
39 views
Game software in need of tournament system [closed]
I have a piece of game software that needs to be customized so that it has a tournament system, lobby, and tokens.
1) Is there such a thing as an external tournament lobby system or does it have to ...
-1
votes
2answers
82 views
Game library for 2D animation JS browsergame [closed]
I am developing a 2D multiplayer online browsergame.
On the backend I have set up a Node.js server. Everything works perfectly.
On the frontend I will use jQuery and several libs for collision etc. ...
0
votes
0answers
46 views
Online team management game programming tutorial [closed]
I want to make an Online soccer team management game (like as hattrick.org but simpler)
Are there any opensource project, or any tutorial for formulas for it?
I have experience in PHP, javaScript ...
0
votes
1answer
108 views
Game development for android using JQueryMobile or any OpenSource alternative for absolute beginners [closed]
I hope it doesn't really sound odd as this questions is for Game-development for Android Devices for absolute beginers. The reason for me asking is currently I am learning the Native App Development ...
3
votes
2answers
165 views
Implementing a build queue in a browser based game
I need to be able to execute certain events at a given time in my game, for example, say the player "Builds a building" this building should take 15mins to process. Implementing this seems ...
2
votes
2answers
139 views
PHP Browser Game Private Messages?
First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow.
...
3
votes
2answers
156 views
How to determine mouse position outside stage, and center the cursor?
I was wondering if it is possible to have my flash game determine the position of the mouse, even when the cursor is not inside the stage.
My movie clip should move horizontally between x = 100 and ...
3
votes
1answer
118 views
Is there a centralized achievement system for browserbased onlinegames
I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace.
I want somehow connect that to an existing online achievement platform for browser-based ...
0
votes
0answers
73 views
Estimated cost for developing browser based Chess website? [closed]
I was thinking how nice it would be to have a website where you can play chess and it's variants with others around the world but I don't know how much it would cost to develop or where to begin.
I ...
1
vote
1answer
125 views
Alternative to JSF for browser-based 4X game [closed]
I intend to make browser based MMO game. Something from Master of Orion genre but with more accent on command ship operations.
I've done some tests and research and turns out that indeed, for ...
0
votes
3answers
172 views
Persistent Data for Multiplayer, Browser-Based Games
What is generally used to store persistent data in online games - browser games/facebook apps, in particular?
I have used MySQL in web development before - but I've read that it's not very scalable, ...
-3
votes
1answer
71 views
What technology would I need to use to recreate a similar game to RaceWarKingdoms? [closed]
My intention here is educational, as a classmate of mine asked me how someone would go about making a text-based/browser-based game like that. Forgive my ignorance here, but I lack the technical ...
2
votes
1answer
276 views
Making a Photo Hunt Game using Javascript and HTML5 [closed]
I am looking for a way to make a photo hunt game using HTML5 and Javascript. Where should I start after the images. And How would I make clickable areas on the image, using javascript?
If you know of ...
-4
votes
1answer
384 views
What programming languages are sufficient for web browser game development? [closed]
I am wondering with what kind of languages such a multi-player online game was written?
I am trying to find a list of web programming languages which could be sufficient for both of these websites. ...
2
votes
1answer
168 views
Is there a way to use scala with html5?
I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron
I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside ...
-1
votes
1answer
137 views
Any multiplayer webgame engine based on Flex
My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex.
When I googled ...
5
votes
5answers
386 views
PHP Browser Game Question - Pretty General Language Suitability and Approach Question
I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore.
It's basically one of those MMOs where you level up various buildings and ...
0
votes
3answers
193 views
Buffer System For Items
I am going to reference this image of what I want to accomplish in JavaScript.
This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
0
votes
2answers
518 views
Speed, delta time and movement
player.vx = scroll_speed * dt
/* Update positions */
player.x += player.vx
player.y += player.vy
I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the ...
4
votes
2answers
401 views
Web-based interactive fiction engine?
Are there any web-based interactive fiction engine that allow you to script a game and have it run from a website?
1
vote
2answers
229 views
game-state update structure and distribution in MMO?
I'm developing an MMO, which has to maintain a global game-state.
Now I want to distribute the updates, which the players make to this state, to players which can see those updates (area of interest ...
1
vote
2answers
273 views
Passive skills and items
I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database.
Every now and then a character have to make a skill roll (Talk, ...
1
vote
1answer
162 views
Does it make sense to build a text-based game Facebook app without using Facebook?
If I am building a text-based browser game, does it make sense to build it on you domain first, without using the Facebook API? I don't want to buy an SSL if I don't end up following through with ...
0
votes
1answer
105 views
If you make a game for facebook do you have to have a “real website” on the domain name?
Can you just use the domain to house your database and code? Do you have to have a "real" front end webpage?
0
votes
3answers
157 views
Is it possible to make a text based game and filter bad stuff?
I was thinking of a text based game where the users type in various "things." But I know it will quickly degenerate into filth. Is there any way to stop something like this?
0
votes
2answers
246 views
How I can advertise my browser game
I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are :
I can only pay via Credit ...
3
votes
1answer
195 views
Revamping my GUI to be more efficient and less brute
I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
-1
votes
1answer
275 views
How do I make more bullets shoot in this game code?
I'm having trouble in the "Bullet.prototype.draw = function ()" section of this code below. I'm trying to fix it so that I can shoot more at a time instead of just one bullet like it is now. Thus, ...
-3
votes
1answer
219 views
Is there a market for a Text-based empire-building game? [closed]
I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
6
votes
2answers
232 views
What is the standard way of delivering HTML5 games to portals and such?
Let me explain what I mean by "standard way of delivering"...
Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone ...
4
votes
6answers
599 views
Should I refer to browser-based games as HTML5 games or Javascript games?
First of all, I know that there are alternatives to both HTML5 and Javascript, but I worded the question so generally ("browser-based") because if I had said "HTML5" or "Javascript" games that would ...
0
votes
4answers
228 views
Server for online browser game
I am going to be making an online single player browser game. The online element is needed so that a player can login and store the state of their game. This will include things like what buildings ...
2
votes
2answers
451 views
Node.js MMO - process and/or map division
I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
2
votes
5answers
396 views
“Play Now” via website vs. download & install
I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
-1
votes
1answer
275 views
How to reduce the time it takes to load my web game? [closed]
I created a puzzle game with Unity and uploaded it to one server. This works fine, but I bought a new server and uploaded my game to it as well. There, the loading time is much longer.
These are the ...
7
votes
5answers
352 views
What implications does JIT (javascript/canvas) vs. AOT (Flash) have in terms of browser based game performance?
In my experience, even till this day, I still see more of a visual lag in entity movement / animation in JavaScript (Canvas) based games than I do in Flash based games.
Why is this - what exactly is ...
2
votes
2answers
210 views
Best way to calculate unit deaths in browser game combat?
My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, ...
2
votes
1answer
246 views
HTML5 Canvas fillStyle as numbers not text
When drawing vector graphics in the canvas you set the fillStyle using an rgba string like this...
context.fillStyle = "rgba(255, 223, 191, 1)";
Is it possible to feed in a javascript object ...
0
votes
3answers
521 views
Can browser based games be developed without JS/Flash?
I have absolutely no knowledge about game development, and for 2 years I have been a web application developer (in PHP & JS).
I'd like to learn game development, and I'd also like to free myself ...
1
vote
1answer
910 views
Is there any JavaScript game library good for mobile gaming?
I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
2
votes
2answers
822 views
Advice on a PHP RPG System
I am looking to make a php/mysql/javascript based rpg on a site. I am trying to figure out the best method when it comes to items, quests, etc. For instance should I make classes for each item type ...
2
votes
2answers
135 views
Do I create a first login tutorial for new users?
I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important?
I hate the image-based tutorials, with just few screenshot ...
4
votes
2answers
316 views
Web-based micro-transaction API
I am currently making a browser-based game and I would like to integrate micro-transactions. However I would prefer not to have to implement my own storefront. Does anyone know of an available ...
2
votes
2answers
357 views
Examples of RESTful Web Services for Browser Games
Can anyone point me towards examples of Browser Games / Browser Game Sites that use RESTful web services?
I have been convinced time and again that building web sites using RESTful principles is a ...
0
votes
3answers
384 views
Web Card Game , MySQL vs SQLite performance wise
Been thinking of creating a js/PHP/MySQL game, with multiple players / games happening concurrently. Is there any chance SQLite might be faster for something like this than MySQL? Keep in mind that ...
4
votes
1answer
276 views
Is it possible to design a multiplayer game which can be played from different devices?
I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I ...
8
votes
3answers
852 views
Is knowledge of hacking mechanisms required for an MMO?
Say I was planning on, in the future (not now! There is alot I need to learn first) looking to participating in a group project that was going to make a massively multiplayer online game (mmo), and my ...
-1
votes
1answer
298 views
How to schedule Render and Logic loops in browsers with RequestAnimationFrame?
Question derived from this tweet:
@Vincent_Scheib, thoughts on using using two loops for a HTML5 game:
one requestAnimationFrame for rendering, and one setInterval for
logic?
3
votes
1answer
234 views
Where can I get people to test my game?
I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...