Console in game development usually refers to entertainment computer systems. For text based games using command line console consider using 'text-based' tag.

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3
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3answers
147 views

How to remove text from a command line box?

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
0
votes
2answers
73 views

Where should I place input/output console for server?

I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
0
votes
4answers
612 views

At this point in time, avoid XNA? [closed]

XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way. Should I just go the DirectX route ...
28
votes
4answers
2k views

How can games graphics evolve so much on the same console hardware?

Is that only a matter of code optimization? Do game developers plan to start small on a new hardware, to have space to evolve while creating a series of that game? Are computer graphics ...
23
votes
4answers
1k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
1
vote
3answers
231 views

When and Why to use Console Logging

Why and in which way should I incorporate console logging into my small sized games? I use Java and C++. With console logging I mean things like this:
9
votes
2answers
816 views

Why are the “professional” versions of console SDKs closed to the public?

Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
34
votes
10answers
12k views

Is Java viable for serious game development?

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
3
votes
4answers
396 views

Is it possible to physically locate a game console?

In theory, is it possible to locate an Internet-connected console? After all, Google Maps can find my computer's location. Can a console connected to the Internet be found in the same or a different ...
13
votes
2answers
1k views

Why are big files better than small files for consoles?

Why do console game developers use large files to store game data instead of small files like on PC? Less streams in memory? Need to access file tree many times? Other reason?
2
votes
4answers
484 views

Which console systems can indie developers officially develop for?

As an independent developer, I would like to know what platforms I can use to reach what consoles, and under what prices. I'm assuming a small team (1-3 people) and low or non-existent budget (under ...
6
votes
2answers
398 views

What are the limitations of retro consoles?

I'm interested in creating a retro look for a game, and I'm currently in the process of deciding just how retro (which generation/console). What would make it easier would be if there was some sort of ...
5
votes
2answers
477 views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
1
vote
3answers
358 views

Best portable console platform for game development?

I'm looking to experiment on a portable console platform ala Nintendo DS and PSP. But it could also be GP32, GP2X, GP2X Wiz or GP2X Caanoo. So, before I go out and buy one, I'd like to hear from ...
1
vote
2answers
813 views

No LWJGL in java.library.path

Okay, so I know I need to set the path to the native files. I can do this in Eclipse, by going to the VM arguments and using -Djava.library.path=, but when I export, it says that the VM arguments ...

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