Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
1
vote
2answers
66 views
Dynamic Textures
I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own
I have created this simple box character And I want to texture it, have looked around ...
1
vote
1answer
85 views
Do “write once run anywhere” engines require platform specific code for multiplayer?
I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
-1
votes
1answer
50 views
Free animated character models for my first Unity game [closed]
I am creating my first game in Unity for my intra-college game development competition. A hack and slash type of game. It's about a warrior who is escaping from a prison. Setting is medieval times.
...
1
vote
1answer
56 views
Problem with default 3rd person controller in Unity 4
I am new to Unity. Whenever I am importing the default 3rd person controller (construction worker) in my scene and clicking the play button, the model seems to be in the running pose.
The control ...
3
votes
2answers
230 views
Should I calculate in meters or pixels
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...
2
votes
0answers
40 views
Does Unity's “Transparent Bumped Specular” translate to “semi-shiny must be semi-transparent”?
Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but ...
3
votes
1answer
76 views
Poor image quality on Android through Unity Remote
I have started to work on the company's latest project using Unity3D and the workflow is just awesome.
The problem is when running the game on a real Android device (using Unity Remote) the image ...
2
votes
2answers
70 views
How to make a Unity3d program/plugin and publish it on Asset Store?
I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
6
votes
3answers
170 views
Are .sln / .csproj usefull for sharing the Unity project?
We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...
3
votes
1answer
56 views
Messed up UVs in Unity3D for Android
All of my quads appear correctly textured on the Unity3D editor, a Motorola Xoom Android tablet, and on an iPad 2:
But on our Samsung Galaxy Mini 2 smartphone they kinda look like this:
I wrote ...
-1
votes
0answers
47 views
Help with Hack & Slash game in Unity3D [closed]
I need to make a Unity3D game for a competition in my college. Type of game is FPS. However hack & slash games are also allowed.
I want it to be very basic. (This is the first time such a ...
2
votes
1answer
126 views
Shooting Bullets Around a Sphere
I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched.
Right now the ...
2
votes
0answers
35 views
How to occlude lights in Unity3D?
First off, I own Unity Pro.
I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
vote
1answer
64 views
Unity3d select empty gameobjects in scene
I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
2
votes
1answer
65 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
7
votes
2answers
206 views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
-3
votes
0answers
90 views
what engine do i select? [closed]
Our company wants to create a 2D game for IOS, Android, Mac, Windows and Linux devices. We are confused about selecting a game engine, i suggested the Cocos2d-X, another agreed with MonoGame or Unity! ...
0
votes
1answer
72 views
Asset workflow for Blender models?
As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
9
votes
1answer
213 views
Getting a 2D “pixel” cloud to follow a mouse
I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other.
However, using the physics engine introduces ...
2
votes
1answer
90 views
Unity3D Camera constantly moving
I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
0
votes
0answers
96 views
How to obtain a camera stream from Unity without rendering it to the player's screen?
I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen ...
3
votes
1answer
79 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
0
votes
1answer
84 views
Two characters controlled by one set of controls?
I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store.
I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
0
votes
4answers
232 views
hidden cost while deploying game with unity3d
I just started learning unity3d. I created a small 2d game, I want to host for windows, iphone, ipad, android, windows 8, xbox and even in websites.
I created it using free unity3d editor. Now I want ...
5
votes
0answers
97 views
How do I blend 2 lightmaps for day/night cycle in Unity?
Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far.
So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
1
vote
3answers
54 views
Unity3D smooth movement with joypad button press
First off, I'm sorry this is such a silly question, but for the life of me I can't seem to get it to work. And I've just spent the last hour trying to do so.
All I want to do is have my camera move ...
1
vote
1answer
64 views
Programmatically creating billboards in unity
What is the most efficient way to render a billboard in Unity?
In order to apply a texture to something must it be a GameObject with a Mesh component? In which case, is my best bet to create a ...
2
votes
1answer
113 views
Unity game onto Windows 8 store
I've been searching around the web to see if it is possible to submit a unity game onto the windows 8 store. All I have found so far are articles months old saying it is coming soon, can anyone give ...
-2
votes
3answers
207 views
Does Unity support 2D tiles/blocks? [closed]
I'm working on an XNA isometric game and I've already done lot of work. Since
XNA is going to be discontinued, I'm not sure if I should change engines or not. So I'm looking into alternatives.
I'm ...
3
votes
3answers
354 views
Where and how to check if game was developed with bought Unity3D licence (not cracked app)?
We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
-1
votes
0answers
28 views
How to start developing Sequence board game in two platforms effectively [closed]
I have a graduation project which is the Sequence board game. Me and my friends are going to develop it. We decided to develop it on iOS (iPad) and android tablets. Since the game is strategic then we ...
0
votes
2answers
83 views
Is it possible to push real-world, real-time data into Unity? [closed]
I'm pretty new to this, and I'm having trouble figuring out where to even look. If there's relevant terminology that'll be google-able, that would be a great help.
Suppose I want to have a monitor ...
0
votes
1answer
101 views
Using crittercism with Unity
I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
2
votes
1answer
82 views
Sound activated particlesystem
I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
0
votes
0answers
59 views
Sceneview Lags when using Arrays
I'm getting a strange behavior here - when i create a simple C# script which holds an Array of classes, where both, the script class and the array classes, are marked as Serializable, my sceneview ...
0
votes
3answers
175 views
Lerp vs Vector math: one better than the other?
In Unity3D (all versions, I believe), there is a static function for the Vector3D class called "lerp". It interpolates a point between two points a point, based off a provided percentage related to ...
0
votes
1answer
38 views
Unity3D GUILayout Window Wont Show Components
I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped.
I am trying to print a good amount of components onto my GUI ...
0
votes
0answers
56 views
NavMeshAgent in Unity giving jerky performance
I am using NavMeshAgent in my Unity project to calculate and move my object to a particular location.
When I do:
navMeshAgent.destination = destinationPt
the object starts moving, but the motion ...
6
votes
3answers
222 views
How can I draw an outline in Unity3d?
I am trying to highlight a rectangle of arbitrary height. I thought the easiest way to do this would be to create a separate "box" gameobject that outlines the rectangle.
I've tried with both a ...
0
votes
1answer
146 views
Move Object Around Sphere in Unity3D
I am trying to get a GameObject to be able to be controlled to move freely around a sphere using a virtual on-screen joystick. I am building this for iOS and Android in Unity. I am using the standard ...
2
votes
1answer
95 views
NGUI UIInput - Reset value of password field
How do I reset the value of a NGUI UIInput control that marked Is Password. If I set .text to "" I still see a bunch of **** rather than the .defaultText.
Basically if the user types the wrong ...
2
votes
1answer
93 views
Camera movement using WASD on x/z plane only
I've been wearing my enter key down on google searches - I have a camera script based on the MouseOrbit.js asset. That's all working fine, but in addition to the basic orbiting and the zooming that ...
2
votes
1answer
73 views
How can I prevent clicks from going through a GUI.Box?
I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an ...
1
vote
3answers
91 views
How to differentiate between instantiated objects in Unity?
I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following.
I'm ...
3
votes
1answer
101 views
How to approach skinning a snake made of cubes and is it right method for snake 3d game
I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
4
votes
2answers
136 views
Unity's “Stats” window displays bizzare number of triangles and vertices
In my Unity scene I have:
7-8 Barrels (with lids) each at about 2-400 triangles.
4 planes, each at at the very most 200 triangles
camera, 3 lights, a FPS controller
When I turn on the "Status" ...
1
vote
1answer
91 views
Using OpenGL GLEW within Unity
Edit:-
How do I implement GLEW (or OpenGL extension libraries) within Unity?
Original Question:-
I've recently been looking into some really nice features of OpenGL 3.2 that I want to take ...
2
votes
2answers
246 views
How do I simulate a crowd in the stadium stands?
I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium.
I know that with more than 15 characters in my games (with 1800 ...
1
vote
1answer
45 views
Keybindings in Unity
I need to know how to bind keys to actions through Javascript within Unity.
When I develop web applications, I normally use this:
var KeyBind = function() {
if (document.addEventListener) {
...
1
vote
1answer
87 views
Armature in Unity3d distorted
On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d.
The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...