What programming language is most suited for Entity Component System (ECS) development? And are languages like straight C or functional languages better suited to ECS than an OOP language like C++, C#, or JavaScript, ActionScript 3?
|
closed as not constructive by Byte56, Tetrad♦ Jan 20 at 6:01
As it currently stands, this question is not a good fit for our Q&A; format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.
I have created component systems in C#, Java and actionscript. While it was possible in every language, I found java and C# a lot cleaner thanks to generics. Actionscript required a lot of casting to desired component types when using getComponent functions. Another point is that actionscript uses a display list, making it hard to split functionality into components. But this is no issue when using a custom blit or stage3 engine. |
|||||||||
|