C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
-1
votes
1answer
69 views
Help me debug my 3-d collision code
I have been havaing a problem doing 3-d collision in a game i have been trying to make for several weeks now. What i am trying to do is prevent a PlayerModel object from colliding with Obstacle(cube) ...
1
vote
1answer
103 views
Shooting Bullets Around a Sphere
I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched.
Right now the ...
3
votes
3answers
97 views
How to create simple acceleration in a 2D sprite?
So here's what I thought might work but half the time I press the 'Right' key, it results in a crash and the rest of the time seems to produce no acceleration at all.
if ...
2
votes
1answer
24 views
Farseer Physics: How to create shape from Verticies?
As you can understand from the title, I'm pretty new to game development. I'm doing this for fun. Anyway here's my question. I have this Farseer Physics samples and I've been studying them for a few ...
0
votes
0answers
50 views
Using OpenGL3.3 and GLSL, texturing is not working [closed]
I am having troubles getting texturing working in my OpenTK/OpenGL 3.3 code. I am sure it is something simple that I am missing, but I just can't seem to get a texture on the square I am rendering. ...
2
votes
1answer
48 views
Saving model image
How can I get a top-down,side view of the model imported into XNA and then save that view as an image, that can be used later in the program?
Thank you for your time
3
votes
2answers
155 views
Unlocking XNA game update rate and preventing unnecessary Draw calls and heavy logic Updates
I had some input problems which can be partially solved by unlocking game update rate. Now the input updates as fast as possible, but the game also calls the main Draw method a lot too. I believe ...
1
vote
1answer
50 views
Alternative to soundeffect.play()?
I have been using a profiler to optimize my game for the Xbox, my aim is as with any optimization to reduce excess CPU and memory usage. I have managed to cut down a lot of the processor time and ...
0
votes
1answer
77 views
Create Random Platformer-Gameworld
Evening.
I created a xna-game like the iOS Platformer game "Banana Kong".
The level-layers are currently saved as XML files.
Example:
<level>
<layer1>
<tile type="0" ...
-4
votes
0answers
105 views
Learn XNA now? or something other? [closed]
I know now XNA is discontinued but it seems the most easiest library to learn for beginners. I now C#. There is still Monogame which is very useful. Should I learn this now or is there another library ...
-1
votes
1answer
54 views
Bullets Spawning in same direction [closed]
I'm using XNA to make a Bullet Hell Shooter game, and I'm running into some troubles when I try to change the direction in which the bullets move. Been trying to debug for awhile, but haven't gotten ...
0
votes
0answers
69 views
SpriteBatch.end() Issue because of a thread
While playing, I use a thread to Load() and Unload() Texture2D.
I have multiple ContentManager to only Unload() Texture2D I want to unload.
But sometimes, I have this issue on the SpriteBatch.End() : ...
2
votes
1answer
61 views
Unity3D Camera constantly moving
I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
0
votes
0answers
34 views
Xna problem drawing tIDE map
So i was trying to add tIDE to my project but i hit a Keyntfoundexception
map.Draw(mapDisplayDevice, viewport);
Any help would be usefull here is the rest of the class:
using System;
using ...
0
votes
1answer
71 views
Creating A Bounding Box around each item in a list XNA 4.0
I have asked a similar question before except i am more experienced and have more understanding of XNA. I have bullets that shoot whenever you press RightTrigger. I am having trouble though creating ...
3
votes
1answer
73 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
5
votes
2answers
96 views
How can I normalize a vector if I am handling movment of each axis seperatley?
I am writing a 2D tile based game engine in XNA, and I've recently fine-tuned my collision detection using the answers provided here and more specifically here.
The tile based collision detection now ...
3
votes
1answer
91 views
Proper use of Dynamic Vertex Buffers for rapid update
I am creating a C#/SharpDx/DirectX10 application to plot line charts in a fast way.
I have a prototype which uses Dynamic Vertex Buffers and fills a fixed-size buffer, say 1M vertices, with new data ...
0
votes
1answer
84 views
Two characters controlled by one set of controls?
I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store.
I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
0
votes
1answer
188 views
Performace benchmark between a C++ and a C# renderer engine? [closed]
I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant.
I am thinking of writing the engine in ...
1
vote
1answer
45 views
Extending ModelProcessor
How can one extend a model processor inside Windows Forms. In a normal XNA game you would simply create a new class like so(I think...):
[ContentProcessor]
public class ExtendedModelProcessor : ...
-1
votes
1answer
69 views
Class Responsibility [closed]
I have some head pain with putting some functionality in correct class. For example I have an operation like this:
player selects world space tile
game detects which tile is selected
game detects ...
1
vote
3answers
49 views
Unity3D smooth movement with joypad button press
First off, I'm sorry this is such a silly question, but for the life of me I can't seem to get it to work. And I've just spent the last hour trying to do so.
All I want to do is have my camera move ...
3
votes
1answer
73 views
How rotate a 3D cube at its center XNA?
I try to rotate a 3D cube on itself from its center, not the edge.
Here is my code used.
public rotatemyCube()
{
...
Matrix newTransform = Matrix.CreateScale(scale) * ...
-4
votes
0answers
78 views
Dealing with 2D after 3D — OpenGL [closed]
I realize there's plenty of material covering rendering 2D in 3D space in OpenGL -- but none of these helped me.
I'm a bloated newbie when it comes to OpenGL programming (I'm only doing so because ...
1
vote
2answers
97 views
Mobile game textures sizes
I am developing a Windows Phone 7 game using XNA 4.0 which I plan to later port to iOS and android using Monotouch and Monodroid. My question is how to determine what texture size should I include? ...
5
votes
2answers
236 views
A big light with shadows
To have better texture2D quality in my 2D game, I had to recreate every textures with 300% of their original size.
But the lights have to bright 3 times more.
For lights, I'm using this : Catalin's ...
0
votes
1answer
118 views
Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?
The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
1
vote
4answers
111 views
Selecting and moving vertices
How can I identify the correct vertecis and move them in XNA using VertexBuffer? Let's say I have a simple cuboid in my project and want to move one face of it. How would I loop thru vertices, get ...
0
votes
2answers
124 views
Better quality texture when zooming
Is there any way to have better quality textures ?
I thought that creating huge textures will improve their quality in game, that's why I draw textures with 0.25f or 0.5f scale.
I understand that ...
0
votes
0answers
45 views
Asking Question Guildine [migrated]
new to this forum and I would like a quick bit of guidance (which doesnt seem to be covered by the site FAQ). I have a question I would like to ask but I can see that it has already been asked and ...
0
votes
0answers
37 views
Problem with drawing mesh
So I made this simple model in blender. Its made up of one mesh, and one armature that contains three bones. This is the parent-child relationship that I made in blender:
For the sake of simplicity ...
1
vote
1answer
76 views
3D Collision Detection with XNA
So I'm trying to implement some collision detection in XNA. I'm aware of the Bounding Spheres, but I worry with the accuracy, most items in my game are cubic in nature, so it seems very square-peg in ...
0
votes
0answers
20 views
save bones position after rotation un xna
i'm developping a game for solving a rubik's cube in xna framework c#
i want to know how to save bones positions after rotating them
i'm calling this method to draw bone witch construct the
...
0
votes
1answer
110 views
How to make AABB collisions work? [closed]
I am unable to make efficient AABB collision in XNA 4. I am making a platformer, with tile based map.
Here is what I do in my tile class :
public virtual void Update(GameTime gameTime, ...
3
votes
1answer
102 views
Can you suggest ways to store and track lots of objects in a turn based strategy game?
I know just enough about programming to be dangerous, so please be gentle. I've created and released few simple apps for android and do some powershell scripting at work, but that's about the extent ...
0
votes
1answer
73 views
XNA drawing textures on random positions
I'm trying to reproduce this tutorial, but each time I try to implement it into my code, I always get a lot of errors. Now I finally managed to code something like this, the game runs, but nothing ...
1
vote
2answers
115 views
How to do FoV similiar to Nethack? [duplicate]
I am currently writing a little roguelike and wondered how Nethack/other games do the FoV of the player. I had a look at Nethacks source code, but since it's C it's pretty hard to read.
For people ...
2
votes
2answers
93 views
How might I script the creation of CLR objects?
I am looking for a method to script the creation of entities (arrays of components) for delivery through my entity factory, i.e scripted creation of .net objects.
I have looked into Lua but it seems ...
2
votes
1answer
81 views
Sound activated particlesystem
I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
0
votes
0answers
58 views
Sceneview Lags when using Arrays
I'm getting a strange behavior here - when i create a simple C# script which holds an Array of classes, where both, the script class and the array classes, are marked as Serializable, my sceneview ...
-1
votes
1answer
104 views
Animation: mid-state
At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
-1
votes
2answers
106 views
moving from XNA to LWJGL [closed]
Hi StackOverflow people!
I would like to know how easy it could be to move from XNA to using LWJGL.
Just wanted to throw this out there because of the rumors that MS is shutting down XNA and having ...
0
votes
1answer
92 views
Smooth rotation [duplicate]
I would like to rotate my Player very smooth. At the moment the player stops rotating when I release the button. Also the rotation should get faster, if the player rotates longer. I use XNA and have ...
0
votes
3answers
59 views
help using image to overlay grayscale around player
I'm sorry for the confusing title but it is hard to explain in one sentence.
This is what I have
What I want to do is use that black overlay to convert everything in the black area to grayscale. ...
2
votes
1answer
29 views
Accessing other classes from a Box2D (farseer) body
I'm using Farseer for physics in a game, and have several key classes: Planet and PlanetProp. Each planet has a large circular body and a "field". This field is a large sensor around the body. ...
3
votes
3answers
131 views
8 directional movement - Maintain vertical position
I have a top-down game that has 8 directions of movement (top/down/left/right/topright/topleft/bottomright/bottomleft). There are sprites for each direction of movement. This is just an example ...
1
vote
2answers
77 views
How (update,set, apply) dynamically color on a model of a XNA project?
I encounter a problem for set a background color on my model instantiated. I can change the texture but not change color.
Is there a parameter for change the color ? Or change the opacity ? I am ...
0
votes
1answer
36 views
Unity3D GUILayout Window Wont Show Components
I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped.
I am trying to print a good amount of components onto my GUI ...
2
votes
0answers
36 views
Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer
I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...