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problems with C# Port of Recast Detour Navigation Mesh for XNA, A* Pathing [closed]

Update 10/03 Ok, so i figured out the problem. C# is a funny old language..I changed int navMeshCount = navMesh.GetPath(ref start, ref end, routePolys, navMeshRoute, false); to var ...
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How can I generate a navigation mesh for a tile grid?

I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. ...
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528 views

Creating a navmesh from a voxel terrain

My world is represented by a 3D density field, where a positive density means solid ground and a negative (or zero) density means air. How can I generate a navmesh from that voxel data, with surfaces ...