Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. There currently is an effort for a blender specific stackexchange site. http://area51.stackexchange.com/proposals/40377/blender
0
votes
0answers
11 views
XNA skinned model animation snapping and sped up
I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
0
votes
0answers
12 views
Obj Blender Export Recommendation for OpenGL C++
I have been modelling some objects inside blender, like a light bulb.
I finished the light bulb, and I got a question at the time of export it.
I want to export the light bulb in the wavefront format ...
0
votes
0answers
16 views
Skinned model not importing
I have a problem with importing models into XNA. I am using the content processor from this guy: http://www.codeproject.com/Articles/230540/Animating-single-bones-in-a-Blender-3D-model-with
If I ...
2
votes
1answer
69 views
What format(s) does Blender 2.6 support well enough to use with my game?
I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
2
votes
1answer
66 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
1
vote
1answer
73 views
UV Mapping Problems
I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
1
vote
2answers
103 views
XNA .fbx model imported sideways
Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
9
votes
2answers
134 views
Blender - baking normal map - weird colors
I have a metal drum mesh, and when I bake its normal map, I get the weird colors (see attached pic). I'm talking about the horizontal gradient shift of color. There's no deformation like that on my ...
0
votes
1answer
74 views
Asset workflow for Blender models?
As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
1
vote
0answers
62 views
Blender: How to merge multiple meshes of same object?
I have run into a bit of a problem creating my 3D model. I started with a single mesh and added additional meshes (all in edit mode) to create my geometric shape. They are all part of the same object, ...
-2
votes
0answers
72 views
Any nice tutorial for OpenGL with Blender for beginners [closed]
please suggest me some nice tutorials for OpenGL with Blender for a simple 3D game Development...
0
votes
0answers
37 views
Problem with drawing mesh
So I made this simple model in blender. Its made up of one mesh, and one armature that contains three bones. This is the parent-child relationship that I made in blender:
For the sake of simplicity ...
0
votes
1answer
66 views
Exported FBX Blender Model not showing up in XNA
I really do apologise if this question has been asked before, but I recently created a model in Blender 2.63, exported it to an FBX file, and tried to display it in XNA (using 4.0 Refresh), but all ...
0
votes
0answers
53 views
Draw mesh with multiple bones
So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
-3
votes
1answer
80 views
Using Blender to create a UDK game character
in UDK tutorial movies the teacher uses Maya to create a game character for Unreal Developmet Kit. Can one use Blender instead.
1
vote
1answer
148 views
Make bones in blender work corectly in XNA
So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
1
vote
0answers
57 views
Blender models appear in UDK asset manager, but not in game
I am new to UDK and blender. I am using UDK3.
I have tried the following so far:
Making the mesh origin, (0,0,0)
Making the parent bone origin (0,0,0)
Parenting the root bone with the mesh
I have ...
1
vote
1answer
87 views
Armature in Unity3d distorted
On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d.
The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
2answers
133 views
Compress / make Blender .obj file smaller
I have been learning the basics of blender for the best part of the day, and I still cannot figure out how to make models(imported) smaller in file size(where their original file size is 2MB+).
The ...
0
votes
1answer
189 views
Should I be using blender game engine as my first engine? [closed]
I am new to game development. I was learning how to create 3d models in blender to use in an android game, but I was reading that you can use blender game engine for creating android games.
Is it a ...
1
vote
1answer
45 views
Blender 2.6: Move Mesh to X Coordinate of Another Mesh
An example:
There are two planes A and B with the following median points:
( X | Y | Z )
M_A ( 3 | 2 | 2 )
M_B ( 6 | 1 | 1 )
Now I want to move the plane A on the X-axis to the X coordinate ...
1
vote
0answers
50 views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
2
votes
1answer
41 views
Getting an instance of KX_PolygonMaterial in Blender
I've got a question concerning using Python in Blender's Game Engine.
Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
0
votes
1answer
136 views
Texture-Mapping in Blender/XNA
I have a simple Blender-Model (just a few faces). I want to add 2 Textures. (a special face should get Texture 1, the other faces Texture 2). This model I want to use in XNA.
The first Texture should ...
3
votes
1answer
78 views
Blender Object Appearing Gray when all Lights are Off
I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out ...
2
votes
2answers
222 views
Mesh with quads to triangle mesh
I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh ...
1
vote
0answers
83 views
How can I model a pendulum blade? [closed]
Like this one from Saw V:
What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the ...
1
vote
1answer
162 views
Blender mesh mirroring screws up normals when importing in Unity
My issue is as follows:
I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror ...
0
votes
0answers
38 views
exporting a maya model to work with Playstation mobile Studio?
Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models.
The studio comes with a a model converter that ...
0
votes
2answers
131 views
Learning resource for 3d modeling [closed]
I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years)
Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
2
votes
0answers
197 views
exporting bind and keyframe bone poses from blender to use in OpenGL
EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this.
Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...
3
votes
1answer
59 views
how to change the number of rendered frames in Blender
i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...
0
votes
2answers
200 views
Blender multiple animations and Collada export
Say I have a simple mesh in Blender, with two keyframes, like so:
Then, another animation for the same mesh, also with two keyframes:
Theese animations worke fine in Blender and I can switch ...
1
vote
1answer
75 views
Inter Quake Model IQM render Directx9
I'm trying to render an Inter Quake Model(http://lee.fov120.com/iqm/) in DirectX9 that I exported from blender.
I want to display animations which IQM supports and my model format does not.
The ...
1
vote
0answers
209 views
Need to produce an animated texture of Water where each image tiles in all directions
I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
0
votes
1answer
241 views
Multiple textures on a mesh created in blender and imported in xna
I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through ...
1
vote
2answers
100 views
Issue with importing model to xna
I am creating a model with Blender which looks like this:
and I am importing it into an XNA project.
There seems to be some kind of transparency issue.
The model looks like that:
When the camera ...
2
votes
1answer
424 views
Issue with Mapping Textures to Models in Blender
I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View ...
2
votes
1answer
165 views
Xna model parts are overlying others
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
...
1
vote
0answers
147 views
Blender DirectX exporter to Panda3D
I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
1
vote
1answer
165 views
Getting .mesh & .skeleton from Blender2Ogre export
I have downloaded the add-on blender2ogre from this source :
http://code.google.com/p/blender2ogre/
And I have created a simple mesh, with walking animation (similar to the gingerbreadman tutorial). ...
1
vote
1answer
108 views
Getting Model & Movement from Blender to OGRE3D
I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it ...
3
votes
1answer
154 views
How can I generate a 3d model via a series of transforms?
Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity?
For example starting with a ...
2
votes
1answer
605 views
Blender: How to “meshify” an object I made from Bezier curves
I made a star shape using Bezier curves, and extruded it (see pic below):
What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like ...
6
votes
3answers
303 views
Why doesn't light continuous on my model?
I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
6
votes
2answers
538 views
How do I apply skeletal animation from a .x (Direct X) file?
Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
1
vote
0answers
181 views
Models with more than one mesh in JMonkeyEngine
I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
1
vote
1answer
119 views
Blender: Having trouble moving vertices
I've been using Blender for two days now, and ran into an issue while following a tutorial.
Before anything else, I'd like to show you all what my problem precisely is. Here is a short video I ...
0
votes
0answers
34 views
How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender
I would like to export a 3D model with each part having a name or a label if you will.
For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
0
votes
1answer
215 views
Bullet impact or force on cube in Blender
Hoping someone here may be able to help. I'm new to Blender (and game development/3d modelling) and have been following some tutorials online to get me started. I am building a very basic FPS just to ...