All Questions
0
votes
1answer
11 views
How to force playing attack animation until the end?
I rework the code to make it more easier to manage. How can I force the player cannot change the sprite animation by pressing any keys until the attack animation completely ends?
class Player
{
...
-2
votes
0answers
13 views
sprite sheet set for strategy based game
I m making a strategy based , a rescue mission game , i m looking for existing sprite sheets for it . Is there any place where i can get assets for
strategy based game . The game map and view is ...
1
vote
1answer
33 views
Shooting Bullets Around a Sphere
I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched.
Right now the ...
0
votes
0answers
3 views
IwGame (Marmalade): Does CIwGameSprite support SVG? How?
I have a small question about Marmalade IwGame engine.
Does the CIwGameSprite support SVG (I've read that yes it does)
If it does support SVG, how does it handle it,
Does it convert that Vector ...
0
votes
0answers
32 views
Strange rendering in Direct3D 10
I'm writing an application which renders graphics on the screen. The application can switch between Direct3D9 and Direct3D10 graphics modules (I wrote DLLs that wrap both D3D9 and D3D10). When trying ...
-1
votes
1answer
25 views
How to avoid mixing different sprite animation speed?
I dun know why each time I call Update_Animation(Point sheetSize, TimeSpan frameInterval, GameTime gameTime) function, the sprite animation speed becomes more faster. Does it causes by gameTime? How ...
-2
votes
2answers
85 views
Free or Cheap game engine for mobile game development?
I am now rolling around game dev and started out making progress with creating sound,math,graphics engine with C++, then I moved to using full featured Engines like UDK and Unity.
My startup ...
0
votes
0answers
15 views
What game development libraries are available for Racket?
I've done some searching but haven't really found anything. I was wondering if anyone else knew of any game development libraries similar to SDL or SFML that have bindings to Racket.
Barring that, I ...
0
votes
0answers
10 views
iOS billboard rendering performance
What is the fastest way to render semi-transparent billboards (for a particle system) on iOS? I'm currently using GLES1, but if required for performance I can switch to GLES2.
Does sorting the quads ...
0
votes
0answers
29 views
Predicting Opponent Behaviour
I want to develop an AI and I would like it to guess what actions its human or computer opponents might take. I want to study different techniques for predicting the most likely action. One such ...
2
votes
1answer
49 views
Mob rendering and spawning.
I'm making a simple LWJGL game. However, I'm a bit confused about rendering. So I have a Mob class and a TriangleMob is a basic enemy.
package daniel.entity.Mob;
public class TriangleMob {
...
1
vote
1answer
51 views
C++/OpenGL Game - How to Make it Compatible with Screen Recorders?
I'm developing a 3D tower defense-like game in C++/OpenGL on Windows.
The problem I'm having isn't about the game itself (the game runs fine), but it's about using screen recording software to record ...
5
votes
1answer
129 views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
0
votes
0answers
6 views
XNA Skinned Model - Keyframe.Bone out of range exception
I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs:
boneTransforms[keyframe.Bone] = keyframe.Transform;
I don't get what it's really referring to. The error happens when ...
2
votes
0answers
25 views
Gamecenter Leaderboards Corrupt
I found that a version of my game has a bug that is causing some crazy scores to be posted to the leaderboard. I can delete these scores by editing the acceptable range in iTunesConnect, and my latest ...
1
vote
0answers
30 views
Sketchy results from ray-plane intersection code
I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
2
votes
0answers
25 views
How to occlude lights in Unity3D?
First off, I own Unity Pro.
I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
vote
2answers
58 views
Making The Player Stop Bouncing In A Platformer XNA
Heres a problem i've been having. I have a platformer, and whenever my player hits the ground he keeps bounding. Here's the falling code
iceBoy.moveY++;
iceBoy.position.Y += moveY;
Now heres the ...
3
votes
3answers
84 views
How to create simple acceleration in a 2D sprite?
So here's what I thought might work but half the time I press the 'Right' key, it results in a crash and the rest of the time seems to produce no acceleration at all.
if ...
4
votes
0answers
36 views
How do I get the compression on specific dynamic body
Sorry, I could not find any tag that would suit my question.
Let me first show you the image and then write what I want to do:
I'm using box2D. As you can see there are three dynamic bodies ...
2
votes
1answer
23 views
Farseer Physics: How to create shape from Verticies?
As you can understand from the title, I'm pretty new to game development. I'm doing this for fun. Anyway here's my question. I have this Farseer Physics samples and I've been studying them for a few ...
2
votes
1answer
80 views
Choose your own adventure console program
I'm new to programming and am writing a choose your own adventure game in C++ and am having trouble with exiting the program.
The way I have it set up is I am using functions as the different pages. ...
-2
votes
0answers
21 views
Tutorials on Direct3D for WP8 [closed]
I am searching Windows Phone 8-Tutorials on Direct3D.
Especially for 3D-Games.
All I find on msdn is only for Windows 8, but nothing targeted for Windows Phone 8.
3
votes
2answers
90 views
Client Side Logic vs Server Side Logic for HTML5 Game
I'm writing an HTML5 game that takes place in a single screen and does not have any data that would need to be saved (except for a score). I am writing all of my canvas logic on the front end. because ...
0
votes
2answers
152 views
How to make a map
For school my group and I are going to make a 2d turn based strategy game on android.
We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay).
But we don't really know how to ...
2
votes
1answer
28 views
Showing Parallax entity and AutoParallax entity on same scene in AndEngine
How do I create both a parallax background and an autoparallax background in the same scene using andengine?
The problem is, I want one entity to move at a constant speed regardless of the camera's ...
-2
votes
0answers
43 views
Using source SDK to mod standalone copy of Black Mesa
I don't own any valve game right now (such a shame), though I am planning to download and play (and Mod) Black Mesa.
How can I use sourceSDK to mod Black Mesa withought HL2 and stuff?
3
votes
0answers
84 views
How to support all iOS devices in my game
I made this game. Right now the game supports all iOS devices except iPhone 5.
The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
0
votes
0answers
28 views
cocos2d - exclude GUI layer transformation
I have a game layer that should be pannable and pinchable and a GUI layer as an overlay that's excluded from the transformations. I added the pinch and pan gesture recognizer to the view and set the ...
-2
votes
1answer
73 views
3d objects in binary files
Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...
1
vote
1answer
40 views
Unity3d select empty gameobjects in scene
I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
1
vote
0answers
29 views
How do I make a custom tileset for Flixel that supports autotiling?
I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
2answers
190 views
Does my 2D OpenGL renderer need optimized?
I've started a game engine for learning purposes. I have successfully gotten an opengl renderer working and I can draw textures of varying sizes to the screen. The way I have done this is by creating ...
0
votes
2answers
37 views
How to correct for Screen Boundary using AndEngine GLES1? [ Closed ]
I am using the AnalogOnScreenControl for moving my sprite around the screen. I would like to restrict the sprite so it can not move outside the screen.
I have tried putting a line at the top of the ...
2
votes
1answer
58 views
glsl 150 struct in uniform buffer object
Can I do this in opengl 3.2 / glsl 150?
glsl shader:
struct LightSource {
vec4 ambient;
vec4 diffuse;
vec4 specular;
vec4 position;
vec4 direction;
};
...
layout(std140) uniform ...
0
votes
0answers
49 views
Using OpenGL3.3 and GLSL, texturing is not working
I am having troubles getting texturing working in my OpenTK/OpenGL 3.3 code. I am sure it is something simple that I am missing, but I just can't seem to get a texture on the square I am rendering. ...
7
votes
3answers
353 views
Why is forward=down mouse orientation commonly called “inverted”?
If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details:
By default, ...
4
votes
1answer
178 views
Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
This is a speed question, I have a texture, which is 2048 per 2048, the texture is designed to run in big resolutions (1920x1080 for example).
The problem is, that the texture have a size of 10MB in ...
2
votes
0answers
60 views
Collision with RigidBody
I am currently working in a project with UDK and I have a problem with collision.
I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
2
votes
1answer
59 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
6
votes
2answers
137 views
Typical Maximum steering angle of a real car
I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...
1
vote
1answer
69 views
UV Mapping Problems
I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
4
votes
1answer
95 views
Applying an outline effect to primitives
I am trying to draw an outline on a collection of quads in Direct3D. I have three intersecting quads on the same plane in the following configuration:
(The different colors here are just to ...
2
votes
1answer
47 views
Saving model image
How can I get a top-down,side view of the model imported into XNA and then save that view as an image, that can be used later in the program?
Thank you for your time
3
votes
1answer
45 views
Knob in DigitalOnScreenControl not moving. Why?
I have set up a DigitalOnScreenControl in my game but the knob does not move. The base and the knob are drawn on the screen but the latter doesn't move as per the AndEngine example here.
Here is a ...
-5
votes
0answers
55 views
Multi-player Online Role Playing Game [closed]
"I want to the database structure for the following case."
Users or players of the game are have an id, an email address and a password. Users are allowed to change their email. Users are either ...
1
vote
0answers
24 views
Failure to get call stack in a debug build C++ [migrated]
I have a weird situation. My game is definitely being built with debugging information, and I can merrily hit breakpoints and step through code, and look at data. No settings are unusual. I have ruled ...
-3
votes
1answer
123 views
how to run game server [closed]
I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions
Each map will consist of 30-60 players similar to dayz/ ...
2
votes
2answers
105 views
How to finish a sprite animation before going back to default animation?
I want to run a animation until it has gone through all the frames, even when the activation key is no longer held. After the animation is completely finished, it goes back to walking state. I also ...
-2
votes
0answers
60 views
Hidden objects game on Android [closed]
I want to write simple hidden object game on Android on java, so, Ill apreciate a little help(advice), about representing all game stuff(background is background, interactive objects, targets, etc).
I ...