Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. There currently is an effort for a blender specific stackexchange site. http://area51.stackexchange.com/proposals/40377/blender

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1answer
39 views

What is the simplest way to export a bezier curve created in Blender to a text file?

I have created a bezier curve in Blender. I'd like to export this curve to a text file. What I need is : Control point + handles, three points in total. Example : {{ 2.3333,4.3942, 55.333 }, { ...
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0answers
14 views

Batch mesh simplification

I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
3
votes
1answer
38 views

independent lighting per mesh in blender

In Blender, is it possible to assign lighting objects/effects exclusively to a single mesh? For instance, if I place two meshes next to each other, and two lights (one shining on each mesh), I would ...
-1
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0answers
28 views

mini project on coconut shuffle game

am trying to do my mini project for my undergraduate degree. Basically am trying to do a simple game as am restricted to code purely in OpenGL, so am planing to make some 3d coconuts from blender. My ...
2
votes
1answer
34 views

Can't move bone on blender. “Location” transform grayed out

I'm trying to move a bone on Blender. I can't do anything with it at all. I've searched through the menus and noticed the Location transform is grayed out.
2
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3answers
121 views

How To Export Blender Game Logic for Controlling Actor Actions?

Question: How does one export Game Logic ("Sensors") that Unity references for controlling actions from Blender's "Action Editor" or "Dope Sheet"? Problem Statement: I have a Blender model that has ...
1
vote
2answers
51 views

How do I connect different parts on Blender? [duplicate]

I'm new to blender, trying to make my first model. I've got a body, a shoulder, an arm and a head - all separated. How do I connect them correctly?
0
votes
1answer
28 views

How to make a cube mesh and texture for XNA use?

I have a very specific question which I feel should have a very short answer, but which I can't seem to find despite Googling on and off all day. I'm trying to start with 3D graphics, and I read up a ...
0
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0answers
58 views

XNA skinned model animation snapping and sped up

I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
1
vote
1answer
116 views

Obj Blender Export Recommendation for OpenGL C++

I have been modelling some objects inside blender, like a light bulb. I finished the light bulb, and I got a question at the time of export it. I want to export the light bulb in the wavefront format ...
-1
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0answers
33 views

Skinned model not importing

I have a problem with importing models into XNA. I am using the content processor from this guy: http://www.codeproject.com/Articles/230540/Animating-single-bones-in-a-Blender-3D-model-with If I ...
2
votes
1answer
84 views

What format(s) does Blender 2.6 support well enough to use with my game?

I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
2
votes
1answer
109 views

How can I prevent seams from showing up on objects using lower mipmap levels?

Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, ...
1
vote
1answer
81 views

UV Mapping Problems

I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
1
vote
2answers
149 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
9
votes
2answers
174 views

Blender - baking normal map - weird colors

I have a metal drum mesh, and when I bake its normal map, I get the weird colors (see attached pic). I'm talking about the horizontal gradient shift of color. There's no deformation like that on my ...
0
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1answer
98 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
1
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0answers
92 views

Blender: How to merge multiple meshes of same object?

I have run into a bit of a problem creating my 3D model. I started with a single mesh and added additional meshes (all in edit mode) to create my geometric shape. They are all part of the same object, ...
0
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0answers
40 views

Problem with drawing mesh

So I made this simple model in blender. Its made up of one mesh, and one armature that contains three bones. This is the parent-child relationship that I made in blender: For the sake of simplicity ...
0
votes
1answer
79 views

Exported FBX Blender Model not showing up in XNA

I really do apologise if this question has been asked before, but I recently created a model in Blender 2.63, exported it to an FBX file, and tried to display it in XNA (using 4.0 Refresh), but all ...
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0answers
68 views

Draw mesh with multiple bones

So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
-3
votes
1answer
102 views

Using Blender to create a UDK game character

in UDK tutorial movies the teacher uses Maya to create a game character for Unreal Developmet Kit. Can one use Blender instead.
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1answer
183 views

Make bones in blender work corectly in XNA

So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
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0answers
70 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
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1answer
93 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
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2answers
164 views

Compress / make Blender .obj file smaller

I have been learning the basics of blender for the best part of the day, and I still cannot figure out how to make models(imported) smaller in file size(where their original file size is 2MB+). The ...
0
votes
1answer
224 views

Should I be using blender game engine as my first engine? [closed]

I am new to game development. I was learning how to create 3d models in blender to use in an android game, but I was reading that you can use blender game engine for creating android games. Is it a ...
1
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1answer
58 views

Blender 2.6: Move Mesh to X Coordinate of Another Mesh

An example: There are two planes A and B with the following median points: ( X | Y | Z ) M_A ( 3 | 2 | 2 ) M_B ( 6 | 1 | 1 ) Now I want to move the plane A on the X-axis to the X coordinate ...
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0answers
61 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
2
votes
1answer
45 views

Getting an instance of KX_PolygonMaterial in Blender

I've got a question concerning using Python in Blender's Game Engine. Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
0
votes
1answer
147 views

Texture-Mapping in Blender/XNA

I have a simple Blender-Model (just a few faces). I want to add 2 Textures. (a special face should get Texture 1, the other faces Texture 2). This model I want to use in XNA. The first Texture should ...
3
votes
1answer
91 views

Blender Object Appearing Gray when all Lights are Off

I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out ...
2
votes
2answers
304 views

Mesh with quads to triangle mesh

I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh ...
1
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0answers
87 views

How can I model a pendulum blade? [closed]

Like this one from Saw V: What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the ...
1
vote
1answer
224 views

Blender mesh mirroring screws up normals when importing in Unity

My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror ...
0
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0answers
46 views

exporting a maya model to work with Playstation mobile Studio?

Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that ...
0
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2answers
137 views

Learning resource for 3d modeling [closed]

I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years) Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
2
votes
0answers
233 views

exporting bind and keyframe bone poses from blender to use in OpenGL

EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...
3
votes
1answer
77 views

how to change the number of rendered frames in Blender

i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...
2
votes
2answers
262 views

Blender multiple animations and Collada export

Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch ...
1
vote
1answer
80 views

Inter Quake Model IQM render Directx9

I'm trying to render an Inter Quake Model(http://lee.fov120.com/iqm/) in DirectX9 that I exported from blender. I want to display animations which IQM supports and my model format does not. The ...
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0answers
234 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
0
votes
1answer
283 views

Multiple textures on a mesh created in blender and imported in xna

I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through ...
1
vote
2answers
102 views

Issue with importing model to xna

I am creating a model with Blender which looks like this: and I am importing it into an XNA project. There seems to be some kind of transparency issue. The model looks like that: When the camera ...
2
votes
1answer
611 views

Issue with Mapping Textures to Models in Blender

I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View ...
2
votes
1answer
184 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
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0answers
164 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
1
vote
1answer
174 views

Getting .mesh & .skeleton from Blender2Ogre export

I have downloaded the add-on blender2ogre from this source : http://code.google.com/p/blender2ogre/ And I have created a simple mesh, with walking animation (similar to the gingerbreadman tutorial). ...
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vote
1answer
119 views

Getting Model & Movement from Blender to OGRE3D

I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it ...
3
votes
1answer
159 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...

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