Tagged Questions
7
votes
4answers
432 views
Is there a way to make a dynamic world such as a MMORPG horizontally scalable?
Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
4
votes
2answers
991 views
RPG Monster-Area, Spawn, Loot table Design
I currently struggle with creating the database structure for my RPG.
I got so far:
tables:
area (id)
monster (id, area.id, monster.id, hp, attack, defense, name)
item (id, some other values)
loot ...
2
votes
5answers
416 views
Saving data in games?
I'm soon going to make a game for the iPhone as a school project.
My idea was to make a TLOZ remake, with Tiled Maps.
However, I'm not quite sure how save the data.
In TLOZ you have a lot of ...
2
votes
2answers
311 views
Game Database Connectivity Java
I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an ...
1
vote
2answers
124 views
Implementing an existing (but out of print) game electronically
One of my favorite games is the old Avalon Hill class, PanzerBlitz.
I would like to implement it electronically, and have a couple questions related to that:
Would I be in legal trouble if I do ...
1
vote
3answers
836 views
MySql Database design for Facebook game
I'm at the planning stages for a facebook game, it will be similar to farmville, but will feature parks. I've been a Flash game dev for many years but all this database stuff is new to me so I'm ...
0
votes
4answers
367 views
Is there an in memory data store that is feasible for real time, non-networked games?
I would like to know if anyone has recommendations or experience with using an in memory data store for a real time, non-networked game. This is not necessarily for loading levels or saving data, but ...
-4
votes
1answer
168 views
Database structure for level packs, levels and level information
I have a game which shall consist of several level packs (and also be extended by additional level packs). Each level pack should contain some levels. Each level will have its own level information.
...