iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
0
votes
1answer
32 views
Minimum target iOS version for games
I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for pre-retina devices.
It is now 2013, my question is what should ...
0
votes
0answers
19 views
Draw mesh on 2d image in cocos3d
Hi friends I want to draw mesh on 2d image as shown in this image, below I have given code, but application is crashing and no error message is displaying...so facing difficulty to identify the ...
-1
votes
1answer
131 views
Which game engine does “Ridiculous Fishing”(iOS) use?
Does it use game engine or just c++ libs? Its UI is concise and smooth.
0
votes
0answers
18 views
How to implement enemies similar to Monster shooter game in cocos2d?
We are recently creating game with cocos2d API. This game is similar to Monster shooter game for iOS and android. Following is the link to above game : http://game-lion.net/monstershooter/
In this ...
-1
votes
0answers
22 views
how to hit the target with arrow based on the force applied on arrow
i want to hit the target based on the force applied to the arrow.
Thanks in advance
-1
votes
0answers
35 views
How to shoot an arrow based on dragging?
I am new to iOS and I want to create a game using arrow and bow. I want to drag the arrow from the bow, based on amount of dragging it will hit the target with a specific speed.
0
votes
1answer
83 views
Create cylinder using OpenGL-ES
I want to draw cone using OpenGL ES I have gone through many links to draw cylinder but I don't have any idea or approach to draw the cylinder. I've seen the gluCylinder function for OpenGL, but no ...
-1
votes
1answer
33 views
GLES2 rendering performance for different iPad generations
I'm using C++/GLES2 for iPad only (no iPhone). The only device I own is an iPad2 and I do not plan to support iPad 1.
Can anyone help me understand realistic goals/limits on iPad 2/3/4 in terms of ...
-1
votes
1answer
50 views
Using buttons on Smartphone shooter games
Just a simple and probably stupid question.
I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire.
The very first reason to do so is to ...
-1
votes
0answers
29 views
Simple cocoa touch/c/c++/objective c physics game [closed]
I need help with game programming for iOS. I am a total noob at programming except for my knowledge of HTML. I have wanted to make a game since age 6, and now I'm trying to learn. Can anyone tell me ...
0
votes
0answers
22 views
Make a layer over an image and adjust its co-ordinates by touch
I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer.
I need to adjust the layer by touch and pinch.
The sample image is as below. I need ...
3
votes
0answers
27 views
Rotate an image and get back to its original position - opengles glkit
I need to rotate an image in opengles GLkit and get it back to its original position in GLkit.
rotation += 5;
_modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
-1
votes
0answers
19 views
Load a two texture for a single image at a regular interval of time - GLkit openglES
I used the below code to load the texture on a object.
- (void)ldText:(UIImage *)Image
{
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
...
-1
votes
0answers
22 views
Not sending turn with GKTurnBasedParticipant IOS 5 iphone
I am developing an app for iPad and iPhone with the Game Center Feature. The game is sending correctly one participant turns from iPad 2 IOS 6, but when I try to send the turn to another participant ...
6
votes
3answers
134 views
Where to show user shot's power on touch screen?
I want to show user shot power in standart way
(the more user holds finger on the screen the stronger is shot)
Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
1answer
57 views
opengles display human face in iphone and animate it?
I need to make a human 2D face to 3D face.
I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file.
This loads the ...
1
vote
1answer
67 views
OpenGL ES screen to world coordinate
I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code:
...
-2
votes
0answers
44 views
Open user's mail application [closed]
I'm creating an air for ios application and I'd like to know how to open the user's mail application, have the user press 'send' or 'cancel', and return back to the app.
This is flash professional, ...
1
vote
1answer
36 views
Does iOS support BC4 compressed texture?
I've been designing a new OpenGL image algorithm using BC4 textures at its core.
It works well accross Windows and Mac, my main targets up to now.
But today, the customer added a new requirement : it ...
-3
votes
0answers
60 views
openGL a game design way for osx [closed]
My target is a game, which will be working on MacOS and iOS later as well.
A first way are using GLUT inside main loop:
int main ( int argc, char * argv [] )
{
// ...
1
vote
2answers
91 views
Repeat image on a fixed background, Cocos2D?
I'm quite new to Cocos2d, does anyone know how to create a background that would be one fixed screen (no scrolling), with a small image just repeated to the whole size of the screen - depending on ...
0
votes
0answers
26 views
iOS billboard rendering performance
What is the fastest way to render semi-transparent billboards (for a particle system) on iOS? I'm currently using GLES1, but if required for performance I can switch to GLES2.
Does sorting the quads ...
6
votes
0answers
90 views
How do I get the compression on specific dynamic body
Sorry, I could not find any tag that would suit my question.
Let me first show you the image and then write what I want to do:
I'm using box2D. As you can see there are three dynamic bodies ...
4
votes
0answers
119 views
How to support all iOS devices in my game
I made this game. Right now the game supports all iOS devices except iPhone 5.
The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
1
vote
0answers
74 views
iOS cocos2d - sprite gets stuck in collision detection
I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
3
votes
1answer
112 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
-1
votes
1answer
66 views
How to get started with 3D apps for android and iOS? [closed]
I have developed a few simple android apps. I want to build apps and games with 3D environment. For eg like this. Kindly tell me how to get started ? Also, I would like to convert my android app/game ...
1
vote
0answers
41 views
Game Center leaderboard for games played
I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
3
votes
3answers
401 views
Where and how to check if game was developed with bought Unity3D licence (not cracked app)?
We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
1
vote
1answer
64 views
Preserving Cocos2D context between UIKit screens
My app is designed to use Cocos2D in the "main game screen" but the rest of the screens are in UIKit. While I feel that this isn't ideal, I really don't have time to port the rest of the screens into ...
2
votes
0answers
54 views
Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer
I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
0
votes
0answers
83 views
Cocos3d-iOS: Need ideas for approaching a 3d app development
I am trying to develop a Cocos3d application, not a fame. This application is exactly same as flash view available in this link-> http://www.amfam.com/learning-center/my-home/interactive-home.asp and ...
0
votes
1answer
205 views
3d transformation of game world keeping gameplay 2d - COCOS2D 2.0
Using: COCOS2D + iOS.
I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension.
the effect what I am looking for is something like ...
0
votes
0answers
19 views
Saving .plist from iOS to my Mac
I want to make an editor which will be filled with touch positions. Those positions I'll put in my connect the dots game.
Can I save one .plist file in my Mac from an iOS app?
1
vote
0answers
41 views
iOS Facebook SDK, Games Start Playing post
im trying to implement a method in my native iOS game the publish a story on face book such as this photo
most games that is integrated with facebook share stories like this in the activity section ...
1
vote
2answers
159 views
Creating a png sequence in Flash? details?
I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5.
I know you can go to export movie and chose png sequence but ...
1
vote
1answer
93 views
iOS game integrated with Facebook - Random game
How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing?
EDIT
I connected my app to Facebook, I can ...
0
votes
2answers
61 views
CCSprite as an iVar
So I built my first game app, and it was a lot of fun. I'm really trying to expand on some of the ideas, but I'm running in to some serious variable scope issue. What I want to do is encapsulate a ...
2
votes
1answer
168 views
How to load a png file without alpha premultiplying in ios?
I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others.
I'm loading the images like this (this is MonoTouch, but objective-c ...
2
votes
2answers
182 views
Sync clocks on a real time multiplayer game - Is this ok?
I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
-1
votes
1answer
112 views
Using OpenGL ES: very general questions [closed]
I'm quite new to both Xcode and the OpenGL ES API.
Me and the team I work with have decided to develop a game, but we have two important constraints:
very, very little time...
we can use only OpenGL ...
2
votes
2answers
120 views
In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
string path = ...
0
votes
0answers
161 views
Unity3D: collider performances on mobile iOS devices
I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler.
Consider the following situation:
mobile devices (ios, iphone 3GS).
an ...
3
votes
4answers
241 views
Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009.
After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
0
votes
0answers
27 views
how do stack the UIImage together and wavering or swing?
i will like to know how do this app stack up uiimage and wavering in UIKit.
i am following this http://stackoverflow.com/questions/13589392/xcode-using-a-uiimageview-subclass-with-nstimers
to have ...
0
votes
0answers
11 views
Show 3d object on device live camera in Unity3d for iOS [duplicate]
Possible Duplicate:
How to add render able Texture in Unity 3d for iOS
How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
0answers
118 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
0
votes
0answers
191 views
How to monetize freemium game that is cross platform playable?
I have a query and am really not sure if this is the right place to post it but if any one can help I will be grateful.
Am developing a game based on fremium model. It's already live on web and ...
1
vote
2answers
410 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
0
votes
2answers
198 views
Which platform (server) use for turn based card game?
My game will do next:
Dealing 4 cards to every player
Random player is turning over 1 card, after him another (which has
seen card of previous player) and etc.
On the end player with the highest ...