Tagged Questions
1
vote
0answers
172 views
Love2D : How can I keep up with lots of small sprites' collision data?
So I'm using a SpriteBatch to keep up with lots of small pieces for a falling-piece puzzle game. I have an array of Quads (for different color blocks), and they are randomly added to the ...
0
votes
1answer
94 views
Love2D : Problem rotating image in a SpriteBatch
I'm working on a falling blocks type of game with triangular pieces. I'm using a SpriteBatch to accumulate and remember the pieces and their locations.
The problem is that when I rotate a scaled ...
1
vote
1answer
245 views
Automatically triggering standard spaceship controls to stop its motion
I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop ...
2
votes
1answer
78 views
Is it possible to have the main callback functions in different files with love2d?
Is it possible to have love.load(), love.draw() and love.update() in different files? and if so how would I go about doing that?
1
vote
1answer
272 views
How should I share variables between instances/classes?
I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of ...
5
votes
5answers
649 views
Game state management (Game, Menu, Titlescreen, etc)
Basically, in every single game I've made so far, I always have a variable like "current_state", which can be "game", "titlescreen", "gameoverscreen", etc.
And then on my Update function I have a ...
1
vote
1answer
204 views
Where in code to for collision? In object class? Mainline code?
Making a simple game in Love 2D framework where if I click on an object then it disappears.
Do I check to see if I've clicked the enemy inside a function in the enemy object? Or just in my main.lua? ...
5
votes
1answer
175 views
Change Game Icon
Is there a way to change the default LÖVE2D icon to another one?
I merge my game.love file and the love.exe with the cmd (copy /b love.exe+app.love game.exe).
But after this the executable has the ...
4
votes
3answers
592 views
How can i run my .LÖVE game directly from the lua interpreter?
I've just started with LOVE and LUA , i'm interested in LOVE because i want to play around with something different from my dayjob(i'm a webdeveloper) and since it uses LUA and is interpreted , i ...
2
votes
1answer
490 views
Box2D + Love2D (Lua) - Assertion fail with polygon meshes
When I try to create a triangle collider for my game it sometimes leads to an assertion fail. I use the physics engine that comes with love2d (Box2D). That's the error message that appears when the ...
8
votes
3answers
7k views
Good Tutorial For Lua and LÖVE
I want to make a very simple 2D game, and have been reading a lot of good things about LÖVE, so I want to try it out. However I can't seem to find any good tutorials. The ones on the LÖVE page are ...
8
votes
8answers
9k views
Love2D engine for Lua; What about 3D?
Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python.
The Love engine, http://love2d.org/, is really awesome, ...