Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie ...

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-2
votes
0answers
31 views

I can't get my 3D Model to move forward in XNA but the Rotations Work? [closed]

The thing that does not work is that the ship1Location += is acting like I typed ship1Location = ... It is only making its self equal to whatever comes after the += and not adding to itself ...
-1
votes
0answers
50 views

Website for simple game demonstration [closed]

I want to demonstrate a simple web app to someone and send them a link to it and they will probably view it just once. Will I have to buy a domain name just for this? Are there free websites that ...
-1
votes
1answer
125 views

Simple game using Ruby on Rails [closed]

I want to create a simple game like tic-tac-toe or connect4 or something like that using Rails. I have a (very) basic idea of how to write a Rails app with regular html elements, but I don't really ...
2
votes
2answers
180 views

How much of a setback is a change of industry for a programmer? [closed]

My question is about changing industries as a developer, after having spent half a decade in one. Let's say I'm a full-stack web and mobile app developer, I use a good variety of languages and ...
6
votes
3answers
234 views

Few big libraries or many small libraries?

Over the course of some months I've created a little framework for game development that I currently include in all of my projects. The framework depends on SFML, LUA, JSONcpp, and other libraries. ...
1
vote
1answer
247 views

Need help understanding Dice Game question [closed]

I am stuck at a question preparing for a gaming firm, and my problem is that I don't understand the game that is presented. Create a dice game in which there are two players and three 6-sided dice ...
2
votes
1answer
132 views

Game Netplay Rollback System

Can one explain the specifics and details of a netplay framework for a game that optimizes connection through a "prediction / rollback" mechanic, as seen in games where speed is a priority ...
1
vote
0answers
46 views

How can be improved this architecture for a renderer for a game? [with real world schematic] [javascript] [closed]

I'm building a Renderer engine for the browser with javascript only (used for a game). I've write the schematic which includes some rationale (on the right side) and the relationships between the ...
3
votes
5answers
99 views

How many different configurations are used for software tests?

This article shows that for Android apps, software developers use between 30 and 50 different devices for compatibility tests. I tried to find information about tests of applications on "classic" ...
2
votes
2answers
252 views

Technology for C#, Windows, 2D game development? [closed]

I need a nudge in the right direction from someone more experienced in windows game development. I want to write simple C# 2D windows game for fun (think something like old Sim City or Civilization). ...
8
votes
4answers
305 views

What would be the best way to store movements on a game to allow a rollback?

I'm developing a board game that has a game class that controls the game flow, and players attached to the game class. The board is just a visual class, but the control of the movements is all by the ...
0
votes
1answer
81 views

overworld vs on-screen 2d tile organization

I am developing a 2d game where the world is made up of tiles. I have an overworld and a "current world": the current world represent the current tiles on screen at any given time, currently this ...
5
votes
4answers
585 views

Is it possible to create a 2d game for both linux and windows with next to no changes?

I'm starting a project with friends which would preferably reach both audiences of windows and linux. The only problem is that none of us have any experience of linux porting or linux coding any way. ...
2
votes
2answers
168 views

Is it reasonable to build applications (not games) using a component-entity-system architecture?

I know that when building applications (native or web) such as those in the Apple AppStore or Google Play app store that it's very common to use a Model-View-Controller architecture. However, is it ...
1
vote
2answers
123 views

Would it be bad design to abstract a graphics library and wrap it in a single class? [duplicate]

I'm starting a game project in C++ using the SFML. It provides various classes for handling graphics, input, etc, but I would like to wrap it all up in a single Media class. I believe that by doing ...
1
vote
2answers
193 views

What is the best way to plot 3D/2D plots with real time data? [closed]

First of all, I like to use Python, because it is easy to work with. I am not a programmer, so I prefer anything that is easy to use and understand. I understand that it might be faster to program 3D ...
0
votes
1answer
154 views

Best development model for novice game developers [closed]

A small group of friends (including myself) decided to develop a simple 2D game. We are all fairly new to software development, so I wanted to ask which software development model would likely work ...
0
votes
1answer
198 views

Is there an online-platform for game-achievements? [closed]

I am planing to implement missions and achievements (or rewards/badges) in my online space browsergame spacetrace. Can I somehow connect that to an existing online achievement platform? Which is the ...
-1
votes
3answers
651 views

Study Doom 3 Source Code [duplicate]

Possible Duplicate: How do you dive into large code bases? I want to study the source code of a large project (for example, the Doom 3 source code) and I would like some help determining ...
-3
votes
1answer
183 views

Can a Guy with Embedded System Background go into Game Development [closed]

Well, I finished my Masters in Embedded Systems, and I am working in GUI development, and working with graphic tools and images and GUI's keep me glued to my seat more than working on code for MUP/MUC ...
0
votes
2answers
136 views

How to create Button/Switch-Like Tile where you can step on it and change its value?

If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) ...
0
votes
1answer
175 views

MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores? [closed]

I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across ...
45
votes
9answers
2k views

When does “proper” programming no longer matter?

I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. While developing, I carelessly selected datatypes for some ...
8
votes
2answers
151 views

Should extension scripts be run in a sandbox?

In particular, this is about game extensions written in lua (luajit-2.0). I was contemplating whether I should restrict what these scripts can do, and arrived at the conclusion that I probably ...
3
votes
2answers
445 views

Real-Time Multi-User Gaming Platform

I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, ...
1
vote
3answers
230 views

Does the windows 8 store only support windows RT?

I'm in a project for creating a game engine and eventually a game, and we need ideas on how to get our game out into the internet. I had an idea with putting it onto the windows 8 store at a low ...
2
votes
1answer
164 views

Steps to manage a large project [closed]

Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for ...
6
votes
5answers
443 views

MVC Can the model know ANYTHING about the view?

I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on ...
13
votes
3answers
600 views

Generic rule parser for RPG board game rules - how to do it?

I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an ...
3
votes
3answers
186 views

Is there any kind of established architecture for browser based games?

I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into ...
-1
votes
2answers
317 views

Best advice for game programmer who wants to go indie? [closed]

So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. ...
5
votes
2answers
377 views

What does (Lua) game scripting mean?

I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for ...
1
vote
4answers
214 views

Identifying languages used by particular industries [duplicate]

Possible Duplicate: What technologies are used for Game development now days? I am new to programming and I don't know the differences between the major languages. I desperately want to ...
2
votes
2answers
604 views

What is the relationship between OpenGL, GLX, DRI, and Mesa3D?

I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how ...
2
votes
1answer
245 views

HTML5 and gaming practices [closed]

I am trying to build an app with HTML5. Is there a certain syntax to follow when making objects for games? Anyone tried that and what are good practices to follow?
11
votes
6answers
963 views

What technologies are used for Game development now days? [closed]

Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However ...
1
vote
3answers
520 views

Using UML and Use Cases in Game Design

In the Use case you need to make all the activities the user can do. And then in the Activity diagram I need to explain the Use cases, show the steps that it handles. But if this is all correct, ...
10
votes
11answers
2k views

Best approach for writing a chess engine?

I'm a chess enthusiast and a programmer. I recently decided to start making a chess engine using my chess and programming knowledge. So here's my question: What language (I'm familiar with Java, C++ ...
1
vote
1answer
292 views

What is the structure of a team developing a computer game? [closed]

I wanted to ask if there is a typical structure for a team developing a computer game and, if so, what are the specific roles of the team members. Also, what is the size of such a team (in terms of ...
3
votes
1answer
529 views

How do game programmers design their classes to reuse in AI, network and play and pass mode?

For a two player game where, your opponent could be on the network, CPU itself or near you where you would play turn by turn on the same machine. How do people design classes for re-use ? I am in a ...
3
votes
1answer
241 views

Are scheduled job servers the right choice for a time sensitive game engine?

I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not ...
2
votes
2answers
201 views

Involving kids into programing - which language? [duplicate]

Possible Duplicate: What are some good tools for introducing kids to programming? Long-long time ago I had a great book by Frank DaCosta about writing adventure games in Basic, it had a ...
1
vote
2answers
222 views

Few specific questions on how games are developed [closed]

When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the ...
0
votes
2answers
394 views

2D Image Creator for a video game

I need to make a few images for an arcade video game I'm making in Java. As of right now, I have drawings that animate, but there are two problems. The drawings are horrible, and as a result, the ...
0
votes
2answers
228 views

Test a simple multi-player (upto four players) Android game in single developer machine

I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread ...
2
votes
2answers
615 views

Challenges in multi-player Android Game Server with RESTful Nature

I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or ...
1
vote
5answers
345 views

Which class to start TDD of card game application? What's the next 5-7 tests?

I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, ...
7
votes
6answers
597 views

Show “hobby” project during the interview?

I am developing this Android game (Technology wise 3D with OpenGLES2 and shaders, some nice AI with http://www.steeringbehaviors.de/ ) during my free time. The goal is to launched in the "Android ...
1
vote
1answer
554 views

An alternative for Game Maker on Linux?

Are there any alternatives to Game Maker built for Linux that get the job done using a familiar interface, similar converting scripting language(eg, Javascript) that DOESN'T export the games as either ...
2
votes
2answers
570 views

How to implement Facebook leaderboard game for mobile?

I am in the final stages of developing an indie C# mobile game that I will deploy to iPhones and Androids using Mono. I wish to add push notifications and a Facebook leader board feature into the ...

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