Tagged Questions
0
votes
0answers
117 views
Pac-man animation
So for my intro to java class we need to re create this. http://people.highline.edu/tostrander/142/demo/pacman.htm
We need to use only the Java.awt package so I figure to make the pacman I need to ...
-3
votes
1answer
137 views
java app goes too slow in android os [closed]
The problem is that my java app contains too many animated sprites and it runs very slowly on android system.
Does the usage of .gif animation instead of sprite animation will improve the speed?
I ...
4
votes
1answer
245 views
Splitting logic into threads in Java tower defence game
I'm making a tower defence game in Java!
It's my first game development.
I want to know how many threads Do I need to create in a game, to split logic..
I've made this one:
Main App thread (adds ...
-1
votes
1answer
310 views
Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
2
votes
1answer
93 views
Adjusting the rate of movement of different objects on the same timer
I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not ...
1
vote
3answers
757 views
How to efficiently manage animations and/or textures (resources) in a game?
I am using Java, particularly the Slick2D library. Seeing as this is my first game, I have no idea how I should manage the Animations and the textures in the game in a way to be both memory efficient ...
3
votes
1answer
206 views
Revamping my GUI to be more efficient and less brute
I am building a Java game from scratch right now. So far, it runs fine, but the issue is with my GUI and how it works. Basically, it's a tile-based game. Each time the person moves a different image ...
0
votes
2answers
255 views
Android Game Development problem with Speed = Distance / Time
I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will ...
2
votes
1answer
1k views
Open GL Android frame-by-frame animation tutorial/example code
My first question was asked wrong, so I need to ask again :)
I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know ...
1
vote
1answer
998 views
Android frame by frame PNG animation
I am new at Android game development. I have done some apps before, but none of them are games :)
So, I wanted to do a frame-by-frame animation of PNGs. I tried with AnimationDrawable, but ...
8
votes
1answer
328 views
Separation of world state and animation in a turn based game
How do you handle the separation of animation from the world state within a turn based game? I'm working on a 2D grid based game currently. The below code is simplified to better explain.
When an ...
9
votes
2answers
763 views
Rendering characters, with cut off limbs (Blender models in Java/OpenGL)
What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
1
vote
1answer
1k views
J2ME character animation with multiple sprite sheets
I'm working on a J2ME game and I want to have walking animations.
Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static ...
3
votes
2answers
683 views
Managing animations
I'm developing a 2d game that requires sprite based animations. I was thinking about which is the most convenient way to manage many of these sprites all together with timings.
I already know how ...
1
vote
2answers
1k views
anyone knows any open skeletal/bones 2d animations framework for java?
Some examples could be the animations framework used in Aquaria, or in Crimson Legend.