Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

learn more… | top users | synonyms (1)

0
votes
1answer
34 views

Gravity/collision problems: models jumping

I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
1
vote
1answer
25 views

unity3d nullreferenceexception [closed]

i want to display a mesh sequence so i imported my obj files and found a script and partially edit it a bit.My project looks like this: the script is this: using UnityEngine; using ...
0
votes
1answer
109 views

I want to start making 2D Games with C++ or #C [closed]

I know C++ pretty well, I think - polymorphism, vectors, templates, and more. I also know C#. I want to program a 2D game, but not like those programs where you click a button or two, and you ...
0
votes
1answer
41 views

Grid analysis for various actions defined by rules

I'm working on a turn based game. My world is a 2D grid ( a hexagonal grid to be exact but this is just a detail, it applies to any uniform grid I believe). In this game each unit has a special ...
-1
votes
2answers
87 views

What knowledge do I need to learn Unity? [closed]

What do I need to get into using Unity? Do I need some knowledge in any language in particular? Can I just get to know the program with tutorials? What would you recommend?
-2
votes
0answers
30 views

Import obj sequence into Unity [closed]

I need to import an .obj sequence into Unity, can anyone help me with this?
-3
votes
0answers
114 views

I want to be an indie game developer in the future, should I start with an engine (Like Unity) or with a Framework (Like Monogame) to create games? [closed]

I'm 21, I work as a C#/ASP.Net programmer and I want to use my free time to do something I've always wanted, create games and considering I already know a bit of C# I could start with Monogame, but ...
2
votes
1answer
68 views

Rotate object to always face camera

I'm trying to make a TextMesh appear when ever an enemy prefab is hit. I currently have this functionality working. However, the text doesn't face the direction the players camera is looking. At the ...
1
vote
0answers
34 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
0
votes
1answer
54 views

Quit the application when clicking cancel button of Alert View in C#

Can someone guide me as to how can I make an application quit when you press the cancel button of an Alert View in C# code? Thanks I forgot to add that I am trying to quit application on clicking ...
0
votes
1answer
66 views

Dynamic model scaling

Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
-1
votes
1answer
93 views

Voxel terrain engine [closed]

Is there some voxel frameworks or extensions for game engines like Unity? I really need a system to dynamically generate voxel ruinable terrains.
1
vote
0answers
12 views

UIToolkit VerticalScrollable dont hide when is moving

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
4
votes
2answers
94 views

Mixing threads and coroutines in Unity3D Mobile

I had a coroutine in Unity3D that downloaded a zip from a server, extracted it to the persistent data path, and loaded its contents into memory. The flow looked something like this: IEnumerator ...
-2
votes
0answers
28 views

Problem with building project [closed]

My project has a car in it. In Unity Creator it works normally, but when I build the project, the car gets stuck in the terrain and refuses to move. What is the problem?
1
vote
1answer
53 views

Speech recognition and AI in language learning platform [closed]

I work for a publishing company that is looking to create an online virtual environment for English Language Learners. We are keen to create something immersive (virtual 3D world) through which the ...
-1
votes
1answer
88 views

Unity: OnCollisionEnter not called

I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this: function Update () { } function OnCollisionEnter(collision : Collision) { ...
-5
votes
0answers
66 views

SDK for car racing game other than UNITY [closed]

i am iOS developer and new to 3d games,I want to create an car racing game in 3d. please suggest me about best SDK and some reference. i have done some googling from there i found that UNITY will be ...
2
votes
1answer
49 views

Translating a terrains position using input in Unity 3D C#

I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have. using UnityEngine; using System.Collections; public class NewScript : MonoBehaviour { Camera camera; ...
-1
votes
0answers
75 views

Predicting ball direction on collision [closed]

I am trying to have a aim mechanism for my pool game. I am trying to use LineRenderer and RayCast for that. The LineRenderer renders a line from Cue ball and when it hits any other ball, it shows the ...
4
votes
0answers
53 views

Can I use DllImport/PInvoke in libraries loaded as Assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within ...
2
votes
1answer
87 views

How to set an EditorGUI foreground color for the light Unity skin?

Writing an asset management GUI as part of our editor tools, I am in some places colouring LabelFields. Working mostly in the dark Pro skin, this seems to work just fine: GUI.color = Color.green; ...
1
vote
2answers
134 views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
1
vote
2answers
97 views

Dynamic Textures

I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own I have created this simple box character And I want to texture it, have looked around ...
1
vote
1answer
145 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
-1
votes
1answer
86 views

Free animated character models for my first Unity game [closed]

I am creating my first game in Unity for my intra-college game development competition. A hack and slash type of game. It's about a warrior who is escaping from a prison. Setting is medieval times. ...
1
vote
1answer
102 views

Problem with default 3rd person controller in Unity 4

I am new to Unity. Whenever I am importing the default 3rd person controller (construction worker) in my scene and clicking the play button, the model seems to be in the running pose. The control ...
3
votes
2answers
254 views

Should I calculate in meters or pixels

In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ? If I should use meters what is ...
2
votes
0answers
59 views

Does Unity's “Transparent Bumped Specular” translate to “semi-shiny must be semi-transparent”?

Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but ...
3
votes
1answer
103 views

Poor image quality on Android through Unity Remote

I have started to work on the company's latest project using Unity3D and the workflow is just awesome. The problem is when running the game on a real Android device (using Unity Remote) the image ...
2
votes
2answers
94 views

How to make a Unity3d program/plugin and publish it on Asset Store?

I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
7
votes
3answers
201 views

Are .sln / .csproj usefull for sharing the Unity project?

We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...
3
votes
1answer
69 views

Messed up UVs in Unity3D for Android

All of my quads appear correctly textured on the Unity3D editor, a Motorola Xoom Android tablet, and on an iPad 2: But on our Samsung Galaxy Mini 2 smartphone they kinda look like this: I wrote ...
-1
votes
0answers
62 views

Help with Hack & Slash game in Unity3D [closed]

I need to make a Unity3D game for a competition in my college. Type of game is FPS. However hack & slash games are also allowed. I want it to be very basic. (This is the first time such a ...
2
votes
1answer
147 views

Shooting Bullets Around a Sphere

I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched. Right now the ...
2
votes
0answers
46 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
vote
1answer
77 views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
2
votes
1answer
95 views

How can I prevent seams from showing up on objects using lower mipmap levels?

Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, ...
7
votes
2answers
279 views

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
-3
votes
0answers
104 views

what engine do i select? [closed]

Our company wants to create a 2D game for IOS, Android, Mac, Windows and Linux devices. We are confused about selecting a game engine, i suggested the Cocos2d-X, another agreed with MonoGame or Unity! ...
0
votes
1answer
92 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
9
votes
1answer
226 views

Getting a 2D “pixel” cloud to follow a mouse

I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other. However, using the physics engine introduces ...
2
votes
1answer
110 views

Unity3D Camera constantly moving

I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
0
votes
0answers
103 views

How to obtain a camera stream from Unity without rendering it to the player's screen?

I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen ...
3
votes
1answer
103 views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
0
votes
1answer
87 views

Two characters controlled by one set of controls?

I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store. I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
0
votes
4answers
267 views

hidden cost while deploying game with unity3d

I just started learning unity3d. I created a small 2d game, I want to host for windows, iphone, ipad, android, windows 8, xbox and even in websites. I created it using free unity3d editor. Now I want ...
6
votes
0answers
133 views

How do I blend 2 lightmaps for day/night cycle in Unity?

Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far. So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
1
vote
3answers
61 views

Unity3D smooth movement with joypad button press

First off, I'm sorry this is such a silly question, but for the life of me I can't seem to get it to work. And I've just spent the last hour trying to do so. All I want to do is have my camera move ...
1
vote
1answer
88 views

Programmatically creating billboards in unity

What is the most efficient way to render a billboard in Unity? In order to apply a texture to something must it be a GameObject with a Mesh component? In which case, is my best bet to create a ...

1 2 3 4 5 10