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0
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0answers
33 views

XNA effect light like basic lighting

Is it possible to make lighting in a normal effect work like the lighting in the basic effect? With a basic effect it's really easy: BasicEffect effect; effect.EnableDefaultLighting(); I want it ...
-2
votes
0answers
28 views

Learn about visual fx applied to games [closed]

I know this question could be a bit broad, but after being into game programming for some years I have noticed I need to know a bit more about how to give quality to my games. I would like to learn ...
1
vote
0answers
68 views

DirectX Effects Framework alternative

Now that the DirectX Effects framework has been axed, are there any other similar frameworks out there ? I now there's Nvidia CGFX, but does that work with the latest DirectX versions ? I'd rather not ...
1
vote
2answers
99 views

How (update,set, apply) dynamically color on a model of a XNA project?

I encounter a problem for set a background color on my model instantiated. I can change the texture but not change color. Is there a parameter for change the color ? Or change the opacity ? I am ...
1
vote
1answer
143 views

MultiTexturing by neighbouring points textures

Visual example: I've been trying to understand multitexturing for a while now, I've created a terrain generator but have no need for height just yet and I still want one texture to blend over to ...
10
votes
1answer
179 views

Best practice for setting Effect parameters in XNA

I want to ask if there is a best practice for setting Effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply is ...
0
votes
2answers
432 views

how to make HLSL effect just for lighning without texture mapping?

I'm new to XNA, i created an effect and just want to use lightning but in default effect that XNA create we should do texture mapping or the model appears 'RED', because of this lines of code in the ...
4
votes
1answer
464 views

Rendering a Sprite with an Effect… how?

gettings tuck doing some 3d Rendering and I think you guys may have a lot more knowledge in it. I am tasked with basically rendering a texture onto a screen, preparing the way to apply graphical ...
-2
votes
1answer
285 views

Shaky Camera Effect 2D

The camera in my game engine can be modified by following a rectangle properties, that can be scaled, moved and even rotated. I need this effect for the shaking of the screen when a zombie attacks a ...
0
votes
1answer
565 views

Changing the culling mode in the HLSL effect

I'm writing a cel-shading effect in HLSL and Direct3D 11, and I need to be able to flip the culling mode on the outline pass of the effect. I know you do this in XNA by setting CullMode to CW or CCW ...
0
votes
1answer
964 views

Texture in model not rendered by BasicEffect

UPDATE: It is apparently the BasicEffect that is the culprit here. I tried to use another effect (which I coded myself) and then it works!?!? )I kinda like the EnableDefaultLighting, though...) So ...
3
votes
1answer
1k views

Methods of Creating a “Lightning” effect in 2D

well i'm just wondering on the best way to go about create some form of "Lightning" effect to be used in a game, so for example: -In my game, i would like to have this effect in the menus and in-game ...
5
votes
1answer
1k views

How is this glowing with colors radiating outward 2D effect accomplished?

I'm currently totally at a loss as to how this effect is done: http://www.youtube.com/watch?v=zp8MHUNp7Cg The glowing on the ship and the changing color. I want to do this effect in XNA 4.0 any ...
2
votes
3answers
2k views

How do I create this underwater effect with Cocos2D?

http://vimeo.com/2461697 Hi everyone, I'm trying to create an effect like this, the underwater effect (water distortion). I've looked around and I've seen references to "water caustics" but I'm not ...
1
vote
1answer
496 views

XNA - multiple VertexBuffers?

I'm trying to learn how to use VertexBuffers in XNA 4.0. I can render wireframe shapes and I can render textured shapes. However, I'm having some trouble rendering them both at once. I'm ...
4
votes
2answers
455 views

How to do Digital Painting type of graphics art like in Braid?

I'm wanting to create the digital painting type of effect that you see in Braid for a game I'm creating. I was wondering if someone can point me in the right direction? I'm most familiar with OpenGL ...