0
votes
1answer
87 views

Approaching syncing between client and server, in a Tower Defense game

I am currently working on a Multiplayer TD, players can join games, and place towers on a map, so far so good. This is how the game works as of today, when a new game is created, the server ...
2
votes
2answers
160 views

Collision detection in pong style multiplayer network game

I've recently implemented an authoritative server (node.js with socket.io) for a multiplayer pong game. I've looked at client side prediction and fixing timesteps and starting to grasp the notion of ...
3
votes
2answers
237 views

Get timing correct with client side prediction

I believe I've got my head round CSP after reading Gabriel Gambetta's blog, Valve article and buildnewgames.com but having an issue understanding the time execution of everything. So if a player ...
0
votes
1answer
133 views

Handling increasing numbers of users (server)

For this post, we'll assume my game is multiplayer chess as it essentially requires the same functions. User logs in to the server and requests a game - the server provides a simple matching service ...
0
votes
0answers
317 views

Socket.io v.9 with Actionscript

I'm attempting to develop an online multiplayer game using Node.js for the server and Flash to display the client. I've been reading up a bit and have found quite a few recommendations for the ...
0
votes
1answer
168 views

Handling Latency in Multiplayer Shoot-em-ups

I had an idea for an architecture, and I was wondering if anyone has implemented something like this or has used AWS or some other service to help? I thought about using NodeJS + SocketIO to handle ...
5
votes
2answers
2k views

Realtime multi-player game design principles for Node.js

I've been reading the Valve article on multi-player networking which has been adapted from Yahn Bernier's 2001 paper called Latency Compensating Methods in Client/Server In-game Protocol Design and ...
0
votes
0answers
326 views

Mina or Netty or Node.js for a Game Server for Android Multiplayer Game? [closed]

What would be the better choice. Pros and cons or links.
-2
votes
1answer
557 views

Extremely simple online multiplayer game [closed]

I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, ...
11
votes
2answers
8k views

Multiplayer HTML5, Node.js, Socket.IO

I trying create simple Multi-player with HTML5 Canvas, JavaScript(too using John Resig simple Inheritance library) and Node.js with Socket.IO. My client code: var canvas = ...
1
vote
1answer
1k views

Multiplayer game with Cocos2d-Javascript and Node.js

It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
7
votes
3answers
3k views

Tips for communication between JS browser game and node.js server?

I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would ...