Windows Presentation Foundation - a GUI framework for application development on Windows made by Microsoft for .Net utilizing DirectX rather than the older GDI. It is, in contrast to older GUI frameworks, completely vector graphics based, and thus resolution independent. WPF also separates the ...
2
votes
1answer
169 views
How do I implement movement in a WPF Adventure game?
I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ...
2
votes
0answers
91 views
Create a simple Point Cloud inside WPF
i need to render some 3d points inside a WPF application. How i can do this?
there are a lot of 3d engine but i need an easy and fast solution to just render this point cloud. No lights, no texture, ...
1
vote
4answers
1k views
WPF or WinForms for Game Development and learning resources? [closed]
I'm looking to create a game framework for my own personal use...
I want to use WPF, but I'm unsure if that is a wise choice...
The games I will be writing should not require high performance ...
1
vote
2answers
495 views
Sharing a texture resource from DX11 to DX9 to WPF, need to wait for DeviceContext.Flush() to finish
I'm following these instructions on TheCodeProject for rendering from DirectX to WPF using D3DImage.
The trouble is that now that I have no swap chain to call Present() on -- which according to the ...
10
votes
5answers
5k views
SharpDX and game engines, back to zero?
I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby.
So a few months ago, I started reading blogs, gamedevSE, you name it.
I understand in the C++ DirectX ...
3
votes
1answer
329 views
Controlling the snake in a snake game with the mouse
I am trying to implement a snake game in C# using the WPF forms. Well I know to implement the snake game, where the snake is controlled by the keyboard. But how would I do it, if I wanted to control ...
3
votes
3answers
2k views
XNA with WPF or Winforms
If you compare integration between WPF with XNA vs Winforms with XNA, what is the most suitable framework to integrate XNA framework with.
2
votes
0answers
374 views
Developing user interface [closed]
i am beginner in graphic development and have no experience with it, i only developed always with standard win controls.
Now i want to create interface in c# for my sports management simulation game, ...
4
votes
2answers
688 views
What is road map for Windows 3D game development in C#
I used WPF 3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... confining. I have looked at Managed Direct3D but read that it's dead. I ...
3
votes
3answers
341 views
Manager game questions
(Sorry about the bad title, it's the best I could come up with)
I've been planning a gladiator manager game for a while now. Something similar to Blood Bowl (or Football Manager, only with fighting ...
4
votes
3answers
701 views
Kinematics of a die roll?
I'm working on a simple 3D game. In the game, sometimes the players have to roll die (a D8 to be exact). I wish to represent the rolling die with a 3D model, and I'd like to animate it in 3D space as ...
3
votes
1answer
809 views
(real) 3d map rendering in wpf without an engine - how to handle the map data?
I'm just doing some research before embarking on rendering a 3D map inside a wpf app. I've never delved into 3D before, and hence the question..
I have map data (in several formats, and many files) ...
1
vote
3answers
451 views
What's a good way to handle game screen management in WPF?
What would be the preferred way of handling game screens in WPF (conforming to MVVM)? I'm not asking about game states but the actual mechanics of presenting various screens.
Do I implement screens ...
1
vote
1answer
177 views
What is the best practice to resize game views-assets in WPF/silverlight?
I am working on simple game using WPF/C#, and I am wondering what is the best practice to resize the game (views, assets…) when user re-sizes the game window? Is it good practice to use the ViewBox ...
4
votes
2answers
1k views
WPF & C# - Game Overlay + Streaming
Greetings
I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...