Open Graphics Library - API for 2D and 3D computer graphics

learn more… | top users | synonyms

-1
votes
0answers
72 views

3D Viewer for .Net [closed]

I'm looking for a convenient way to display 3D models. The application itself is going to be based on WPF and .Net. The requirements are: displaying 3D models, and manipulating these models. ...
0
votes
0answers
21 views

PyOpenGL wglGetProcAdress?

Well know I'm writting a little programm that gives me all OpenGL adresses I need. I suppose to do it with Python 3.2 and PyOpenGL. Why do I NOT want to use libarys such like GLEW and so? I have ...
22
votes
1answer
595 views

Why have hardware-accelerated vector graphics not taken off?

I'm working on an app that involves real-time manipulation of vector paths at 60fps, and I'm very surprised by how little information there is on the subject. At first, I tried to implement my idea ...
3
votes
1answer
89 views

OpenGL Image Load-Store Atomics Applications

I originally asked this on plain old stack but it was closed for being too open-ended. (Which was a good call as this is a better place for such questions.) Original Link: ...
1
vote
2answers
267 views

What is the best way to plot 3D/2D plots with real time data? [closed]

First of all, I like to use Python, because it is easy to work with. I am not a programmer, so I prefer anything that is easy to use and understand. I understand that it might be faster to program 3D ...
1
vote
1answer
119 views

Simulating a projector in openGL

I wish to simulate a projector screen in OpenGL, where an image is truly being projected onto the wall in real time. By this I mean if an object were to get in between the projector and the wall, that ...
0
votes
0answers
184 views

What is the current state of OpenGL & OpenCL? [closed]

I've just read this exchange with huge interest: Why do game developers prefer Windows? And now I'm worried about the current state and future of OpenGL & OpenCL, because I don't want history to ...
-1
votes
3answers
728 views

Study Doom 3 Source Code [duplicate]

Possible Duplicate: How do you dive into large code bases? I want to study the source code of a large project (for example, the Doom 3 source code) and I would like some help determining ...
14
votes
5answers
1k views

Why don't modern libraries use OOP

I'm a beginner-level C++ programmer, but I understand the concepts of the language fairly well. When I began to learn external C++ libraries, like SDL, OpenGL (maybe something else too), to my great ...
-1
votes
1answer
230 views

How to move a car around an environment with hills in C++?

I don't have any code for this since I don't know how I am meant to do this. I have a car and I am able to move it around on a flat plane and I have that working correctly. However, I want it to also ...
1
vote
1answer
301 views

OpenGL programming vs Blender Software, which is better for custom video creation?

I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn ...
3
votes
1answer
356 views

Use Android NDK for portability with iOS?

I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to ...
5
votes
2answers
187 views

Data structures for storing finger/stylus movements in drawing application?

I have a general question about creating a drawing application, the language could be C++ or ObjectiveC with OpenGL. I would like to hear what are the best methods and practices for storing strokes ...
2
votes
2answers
337 views

3d point cloud render from x,y,z 2d array with texture

Need some direction on 3d point cloud display using OpenGL in c++ (vs2008). I am brand new to OpenGL and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size ...
1
vote
1answer
281 views

Using a texture as an integer array (OpenGL 3.3, shader version 3.3) [closed]

I'm trying to have something like an integer array uniform for my fragment shader (I only need read access). Since it's a fairly large chunk of data (not so large that uploading it in every frame ...

1 2 3
15 30 50 per page