Hello,
How to get
mesh.VertexBuffer.GetData<VertexPositionNormalTexture>(vertices);
in Silverlight 5? I can't find a solution to the fact that there is no GetData method around like in XNA 4.0
Cheers,
Sheepstorm
Take a look at the Babylon 3D engine sample, it is a full 3D engin that includes collision detection as well as many other features.
http://code.msdn.microsoft.com/silverlight/Babylon-3D-engine-f0404ace
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