A platform game (or platformer) is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles.

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Stationary turret that tracks the player when in sight [closed]

Hello i am doing a project for school i am new to c# and need some help with a turret i am creating a simple 2d game and i want my turret sprite to rotate and track my player when he is in view and ...
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70 views

SDL - Sprite “Ghosting”

I'm using SDL to create a 2D side-scrolling platformer, but I'm getting ghosting from the sprite. I'm not used to programming with graphics or SDL so excuse any stupid remarks I make. Here's the ...
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1answer
96 views

How to do 2D Raycasting on a slope

I have a 2d platformer game where my slope can be set at any angle, so I've setup a middle raycast that points to the ground onto the player to handle the collision. This works perfectly fine on a ...
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1answer
53 views

Putting a 2d camera into a gamestatemanagement sample [closed]

Hello everyone i am new to xna and i am trying to implement a simple 2d camera that follows my sprite around the level i am using a gamestatemanagement so i have the basic platformer with screen ...
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3answers
121 views

Creating an update “Tick” on tiles for simulating growth of plants

In my 2D tile based platformer I have added plants to be able to farm such as the simplest, grass, to other things like corn. Now each of these speacial tiles must be updated to show how much it has ...
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1answer
89 views

camera2d class will not work [closed]

using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ...
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1answer
212 views

UML Class Diagrams for 2D platformer Games? [closed]

I have to develop a small arcade game in C++ for a college assignment using a 2D Game Engine my teacher coded. What would be the best way to make a UML class diagram for it? It's very basic stuff but ...
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0answers
80 views

Developing a simple platformer [closed]

I'm in uni and for coursework we're developing a simple platform game in C# using XNA. I've been looking forwards to starting this all year. Does anyone have any advice on the best books to pick up ...
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5answers
298 views

Should my platformer have collectibles? [closed]

By collectibles, I mean objects that you collect mainly for the sake of collecting them, not to power up. Think coins in Super Mario or bandages in Super Meat Boy. I've seen a few platformers that do ...
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1answer
113 views

Pixel perfect collisions for platforms

i'm trying to do a pixel perfect collision but i don't know how to handle collisions when there is a jump . Here i have one image of a sample map: But maybe I've done a bad supposing all pixel like ...
2
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2answers
200 views

Implementing tile-based movement on 2D platformer

I'm trying to make a cinematic platformer, in the veins of the first two Oddworld games, Flashback, Prince of Persia, Blackthorne and so on. This article describes very well how this kind of movement ...
3
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1answer
120 views

'perfect' platformer base Xna

When a player touches a ground peice in a game, he seems to sink through the ground then slowly rise back up, and when he has risen back up, he is very jittery. if (touchingTheGround()) { ...
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2answers
173 views

Making The Player Stop Bouncing And Stop Sinking In The Ground In A Platformer XNA

Heres a problem i've been having. I have a platformer, and whenever my player hits the ground he keeps bounding. Here's the falling code iceBoy.moveY++; iceBoy.position.Y += moveY; Now heres the ...
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1answer
144 views

Create Random Platformer-Gameworld

Evening. I created a xna-game like the iOS Platformer game "Banana Kong". The level-layers are currently saved as XML files. Example: <level> <layer1> <tile type="0" ...
0
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1answer
141 views

How to make AABB collisions work? [closed]

I am unable to make efficient AABB collision in XNA 4. I am making a platformer, with tile based map. Here is what I do in my tile class : public virtual void Update(GameTime gameTime, ...
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2answers
241 views

Non-physics character movement in a Box2d Environment

I am in the process of creating a physics platformer. However, I want the player movement to feel very old-school(as in: non-physics like), which means that the character: Should always move equally ...
0
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0answers
122 views

An “AABB Physics Engine” [closed]

I've been working on the physics for my 2D game and for the past two weeks it's been doing my head in. I wanted something a little more complicated than what you see in 2D platformers, but I wanted to ...
2
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1answer
382 views

Stopping on a slope in Box2d

I am creating a simple platformer using Box2d. I've implemented a variant of the technique described here. To make the player character move more 'platformer-like' I want him to stop on (shallow) ...
5
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2answers
468 views

How could you create climbing movement in a 2D platformer?

Basically what I want to do is have a playable character that is able to "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" I mean I want my levels to have ...
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1answer
168 views

How do I make camera follow the player within some bounds?

I am creating a simple ambient/explorer platformer. Because I want the player to only be able to see a new area once they have reached it, I decided to split up the world in rooms. To not make things ...
1
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1answer
114 views

How to handle sprite speed when objects move using Box2d?

I have a basic platformer using Box2d that works great. However, I now want to stop using my default square, and implement some running and jumping animations. How can I ensure that: When running, ...
2
votes
1answer
189 views

How to make a character in a Box2D world jump faster?

I have a question about using Box2D to simulate a physics-platformer. I manage to make the character move to the right and left, and jumping as well. However, jumping seems extremely slow when ...
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1answer
41 views

Flixel level ceases to show on screen

I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
4
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2answers
135 views

Why is my collision resolution failing on the corners?

I'm tearing my hair out trying to work out how to handle my collision resolution at the corners of the rectangles that I'm colliding with. The code that I'm working with is: class Player(object): ...
5
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2answers
301 views

“Super meatboy”-ish replay

I'm making a platformer built from mini-levels - and I want to create a sort of a replay of all the player tries that the player did for the level. My question is - what is the best way to record the ...
7
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3answers
263 views

Impulsioned jumping

There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and ...
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0answers
80 views

Managing shots of the player [closed]

I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, ...
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4answers
803 views

Tile-based maps in AS3

I want to make a tile-based platformer in AS3. I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map. I've seen loads of tutorials for this in ...
0
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1answer
110 views

Storing large array of tiles, but allowing easy access to data

I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) ...
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1answer
150 views

Game Physics: Implementing Normal Reaction from ground correctly

I am implementing a simple side scrolling platform game. I am using the following strategy while coding the physics: Gravity constantly acts on the character. When the character is touching the ...

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