A very generic term referring to visual part of a game. Thus try to avoid unrelevant usage and instead tag for specific grapics type (2D, 3D), API, framework or a library you are using if possible.

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1answer
47 views

Are there shaders or at least shader like things in Swing?

Is there? Because I'm wondering if it supports GLSL, HLSL, or it's own shading language? I don't know much about Swing graphics. Does anyone know?
2
votes
1answer
73 views

Should my assets match my reference resolution?

I'm confused over supporting multiple resolutions in my 2D game. I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
2
votes
1answer
56 views

Low FPS on Java drawing in BufferStrategy

I ran into a very strange problem while using BufferStrategy, I've tried searching for an answer but all I have found are non-relevant threads and discussions. So here is my query. for (int i = 0; i ...
-4
votes
0answers
54 views

Graphics for my space game? [duplicate]

I'm searching for some graphics for my space game. Where I can find a ships gfx and some buttons for my menu?
2
votes
1answer
64 views

Support for different resolutions in a tabletop environment

Right now I am experimenting with XAML and C# to write a small Windows Store App which supports displaying a playmat with cards. However not everyone uses the same resolution and with a somehow fixed ...
2
votes
2answers
91 views

Android: Loading bitmaps without premultiplied alpha (OpenGL ES 2.0)

Is this possible? To load textures in non-premultiplied format (Straight alpha?)? My game has 1 or 2 images which have semi-transparent pixels and I need to be able to fade them in and out but this ...
0
votes
1answer
106 views

Ogre3d or OpenGl or other [closed]

I want to learn Graphics for games or use a game engine. I don't know whether to use ogre3d, I know its a rendering engine however android isn't really supported, Boost is used for multithreaded when ...
0
votes
1answer
62 views

Reinhard tone mapping and color space [closed]

I found two ways of doing tone mapping (first, second): //Ld - this part of the code is the same for both versions float lum = dot(rgb, vec3(0.2126f, 0.7152f, 0.0722f)); float L = (scale / ...
-5
votes
1answer
88 views

camera2d class will not work [closed]

using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ...
2
votes
1answer
67 views

RGB to xyY color space conversion and luminance

The luminance calculated by following GLSL functions (fragment shaders - tonemap) has different value: float GetLuminance (vec3 rgb) { return (0.2126 * rgb.x) + (0.7152 * rgb.y) + (0.0722 * ...
8
votes
1answer
215 views

How do I load graphical resources asynchronously?

Let's think platform-agnostic: I want to load some graphical resources while the rest of the game is running. In principle, I can load the actual files on a separate thread, or using async I/O. But ...
-1
votes
0answers
76 views

temple run images [closed]

Folks I am absolutely fascinated by temple run. The graphics and the game both are fantastic! I would pose a question on the graphics. I am a noob in this area but if I want to learn the skills (I ...
0
votes
0answers
34 views

Prerequisites for developing a 3D simulation program? [closed]

What all do I need to learn or work on before creating a 3D virtual environment to simulate a welding process in order to train workers? Any books or tutorials that might help me begin? I have a basic ...
-4
votes
0answers
54 views

How to create a object file ( .obj ) file of human head [closed]

I need to do an application similar to this Morfo. For this I need a 3D model of type .obj file as below. What is the tool I need to use? Can you please provide me some links!
0
votes
1answer
189 views

Game Designer or Game Programmer, please help me choose! [closed]

I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...

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