0
votes
1answer
148 views

Problem with enum as game state

In the current game I'm building, I'm having trouble moving from one game state to another. I'm using enum to control my states. As of now, this is my enum: public static enum State { M_MENU, ...
1
vote
4answers
233 views

Knowing state of game in real time

I'm trying to code a tic tac toe game in java and I need help figuring out how to efficiently and without freezing the program check if someone won the game. I'm only in the design stages now, I ...
0
votes
1answer
421 views

Managing Game States

I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen. For example, should each ...
4
votes
3answers
1k views

GameState management hierarchical FSM vs stack based FSM

I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be ...
6
votes
3answers
312 views

Common ways to keep up with character state in a 2D game?

I am currently developing a 2D Blockdude clone for learning purposes and am wondering about storing character state in the game. For example, the character can be facing either right or left. What are ...
3
votes
1answer
1k views

Handling game states for Android

Currently developing a game for Android. I went through a tutorial to get sprites, loop, etc. up and running, and it all works fine. The way it is currently set up is that Main creates a canvas, the ...