0
votes
1answer
54 views

LibGDX Cross Platform Networking

Backstory: I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember. I jumped on the iOS iKVM port as soon as it was released. But I've ...
1
vote
1answer
34 views

LibGdx: How do I combine 2 GestureListener objects from 2 seperate classes into 1 GestureDetector

I'm trying to make 2 separate classes, 1 a VirtualJoystick class and 1 a VirtualButton class. I want to implement a GestureListener class in each, it just seems like good code to do so, but when I go ...
0
votes
0answers
58 views

fire multiple events in InputListener

I have two Actors on my stage in libgdx and and both have a InputListener. I override the touchDown method and it works fine. My Problem is that when I press my Actor Z and a second later Actor Y only ...
-3
votes
0answers
46 views

Repeat a libgdx background map image [duplicate]

Is there anyway to repeat my map background image so it covers the whole screen no matter how far you go in any direction. Currently I am just using a rather large image of grass, so making anything ...
0
votes
2answers
105 views

How to I rotate a triangle by dragging the mouse in libGDX?

More specifically, I have rotation working in a way I don't like as follows: //Draw the triangle using this draw method //batch.draw(texture, x, y, ...
2
votes
1answer
80 views

Camera not strafing (GLSL)

I use this code in my GLSL vertex shader, where v_position is the vertex position: gl_Position = v_position * u_camera; and set u_camera as follows: meshShader.setUniformMatrix("u_camera", ...
0
votes
1answer
53 views

Dependency setup between libGDX projects in Eclipse IDE

For my game I'd like to create another project that extends the functionality of libGDX and since it will be an independent project it could be easily reusable. How can I achieve this in Eclipse IDE? ...
3
votes
2answers
94 views

How To Correctly Extend the Sprite Class in LibGDX

I am currently pursuing game development as a hobby, and have run into what seems to be a conflict in my mind regarding how to properly (using best practices) extend the Sprite class in LibGDX (or for ...
1
vote
2answers
104 views

Moving Sprite With Physics Frame

Normally, a physics frame in pink (see image below) gives the body for detecting hit signal. It usually either falls down or lifts up depending on the gravity orientation. The question is: Is it ...
5
votes
2answers
208 views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. 1 . Is it legal to do so? I didn't find ...
1
vote
1answer
242 views

How to render a tilemap efficiently? [duplicate]

I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles: map = new TmxMapLoader().load("levels/xyz.tmx"); camera = new OrthographicCamera(); camera.setToOrtho(false, ...
0
votes
1answer
51 views

Merging InputProcessor and GestureDetector

I'm planning to make a simple soccerball app. When I attempt to drag the ball, I use the touchDragged() from InputProcessor to move the ball left or right. Next, while holding before releasing, I use ...
0
votes
1answer
249 views

How to implement bullet physics in libgdx

I am new at game development want to know that how can I implement bullet physics in libgdx. I searched lot of things on Internet but nothing found worthy.
3
votes
1answer
111 views

Cut a translucent square in a texture

How to remove (cut-out) a transparent rectangle in a Texture, so that the hole will be translucent. On Android I would use the Xfermodes approach: ...
0
votes
1answer
81 views

Pick and Drop the Ball Testing Without Replicating the Physics Frame

I am making a program that pick, drag, and drop the ball. In real life, once you pick the ball and drop it, whenever the available object is (what you see is what you get) will only be picked and ...

1 2 3 4 5
15 30 50 per page