Unanswered Questions
425 questions with no upvoted or accepted answers
8
votes
2answers
1k views
Libgdx black rectangles problem
I'm working on a game for Android using Android Studio with LibGDX in Java.
I recently found a weird problem when closing and reopening the game. When I first open the game, it works fine. If I click ...
7
votes
2answers
719 views
Android libGDX FreeTypeFontGenerator exception
I am working on a libGDX project for Android. Since I added the following code, running the game on my Android phone produces an exception:
...
6
votes
0answers
647 views
How to correctly implement 'layered lighting' with Box2D-Lights
How does one only allow Box2D-Lights to affect one and only one OrthographicCamera.
After researching, I found the following answer. This answer goes into detail ...
6
votes
1answer
1k views
LibGDX: Is it necessary to set a stage as an input processor when creating a touchpad?
I mean, I've been searching it, they always use set a stage as an input processor after they had added the Touchpadto the Stage ...
6
votes
1answer
3k views
Drawing fonts with LWJGL3 with OpenGL
I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here.
My goal is to somehow render some text on the ...
5
votes
0answers
232 views
LibGDX Rectangle not Scaling to ImageButton Instance as Expected
below is the class I wrote for a GameButtoninstance:
...
5
votes
1answer
657 views
Spawning enemies in four different positions with a fixed trajectory in android game
This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
5
votes
0answers
140 views
balloon ligher than air with libgdx, impementation of FixtureDef.density, gravityScale, linearDamping?
I use libGdx/box2d's physic. My intention is to create a balloon filled with helium (a body, what hovers above a surface, if we apply a little force to it - it moves fast but not far, if we push ...
5
votes
0answers
172 views
Why is my OpenGL enabled Java game not detected by Fraps?
Recently I found out that I could enable OpenGL hardware acceleration in my Java game with the line
System.setProperty("sun.java2d.opengl", "True");
Initial ...
5
votes
1answer
2k views
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...
5
votes
1answer
186 views
Fixing the size?
My app isn't compatible with all screen sizes. When testing on a small size, my textview overlaps with my button. So, as suggested on the Android Documentation, and many stack overflow pages, I ...
4
votes
0answers
404 views
Moving all the particles in effect LIBGDX
I have a few particle effects that I would like to be in a circle shape
in libgdx i.e. not a cone shape. I have done this by setting the direction
of the particle effect from 0 to 360. The problem is ...
4
votes
1answer
132 views
How to find the ideal path done inside a given shape in LibGDX?
I'm trying to make an android/libgdx game in which for every level you have a different shape as a png, and you have to drag your finger inside the shape and try to be as close as the ideal path ...
4
votes
0answers
217 views
Implementing rubber rope
I'm using LibGDX to implement rubber rope in which player can fly and launch. I know I could use Box2D as physics engine and I'm going to one day, but I'd like to learn it myself for now.
I've ...
4
votes
2answers
2k views
Libgdx Scene2D Table background not showing up
I am using Libgdx's Scene2D API to build my UI and everything has been working as expected until now. I created a Skin and a ...