Tagged Questions
-1
votes
1answer
153 views
Android 2D game engine [closed]
I'm looking to make my first 2D sidescroller for android, and would prefer an open source engine good for 2d games. I might eventually have 3d backgrounds too, so if it can handle those that would ...
-2
votes
1answer
106 views
how to add fog to a model instantiated in Xna? [closed]
I work on a small XNA games.
I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide.
This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
0
votes
1answer
239 views
Performace benchmark between a C++ and a C# renderer engine? [closed]
I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant.
I am thinking of writing the engine in ...
0
votes
1answer
144 views
Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?
The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
1
vote
2answers
168 views
How to store different abilities in player class?
So, I have a player class with basic actions.
During the gameplay he unlocks new abilities.
I don't know how to store new actions within the player class.
To be precise - I know how, but my method ...
0
votes
3answers
163 views
c# scripting execution with xna (actions take more than 1 frame)
I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language.
My question is, how to call functions that take more than 1 frame to ...
-2
votes
1answer
410 views
Is there a future for AAA game development in C#? [closed]
When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high ...
0
votes
2answers
155 views
Jumping Logic Issues [duplicate]
Possible Duplicate:
How to make a character jump?
I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
349 views
Rendering a 2D Sprite in 3D space
I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
2
votes
3answers
3k views
Game engine like Unity 3D that allow me to use .NET code
I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
1
vote
1answer
170 views
How would a sprite spawn more sprites under themself every second?
I am making a snake game and am having trouble to make the snake go longer, at the moment when I run the program, I just have the snake head eating apples. But I want the snake head(30x30) to spawn ...
10
votes
5answers
5k views
SharpDX and game engines, back to zero?
I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby.
So a few months ago, I started reading blogs, gamedevSE, you name it.
I understand in the C++ DirectX ...
2
votes
0answers
143 views
How can I stop my Jitter physics meshes being offset?
I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
1
vote
1answer
921 views
Inventory Management concepts in XNA game
I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
7
votes
1answer
2k views
Elapsed game time differs from total game time in XNA
I was trying three different ways of using ElapsedGameTime and TotalGameTime, because I want an exact match, so everything is updated/drawn accordingly.
As I was experimenting, I learned that the ...
6
votes
1answer
751 views
Questions about XNA
I've read tons of different threads about XNA, but I still have some questions.
First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
1
vote
3answers
706 views
How to integrate game logic in game engines
Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
8
votes
3answers
425 views
Good way to play a sound when something happens? How does this sound?
So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
-4
votes
1answer
776 views
should i use java or c#? [closed]
i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
3
votes
1answer
322 views
Performace problems with Voxel Engine
well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
0
votes
1answer
804 views
Open source component-based game engines? [duplicate]
Possible Duplicate:
Are there existing FOSS component-based frameworks?
What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
2
votes
3answers
1k views
Building an XNA Game Engine: Loading Sprites outside of LoadContent()
I'd like to build an engine in XNA, primarily for a 2D RPG. At first, I began abstracting out some classes and built a Sprite class which wrapped a Vector2 and a Texture2D, and tried loading in ...
1
vote
0answers
586 views
Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG [closed]
Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
2
votes
2answers
423 views
Crafting recipes: storage and quering
Consider following situation. In a game you can perform crafting: i.e. create new items from existing ones (like in Minecraft). I have following game entities (simplified):
item: atomic part;
...
4
votes
3answers
942 views
Writing C# for iPhone 2D Game Dev - Not Unity
What are my options for writing C# code to produce a 2D iPhone game?
I specifically mention 2D -- Unity will not suffice for me (even though it can "fake" it with a 2.5D game).
I like C# because of ...
8
votes
9answers
1k views
7
votes
4answers
2k views
Designing a flexible tile-based engine
I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on.
The first approach I had was to have a 2D ...
17
votes
7answers
5k views
Easiest, most fun way to program 2D games? Flash? XNA? Some other engine? [closed]
this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game.
My requirements:
I looked at Flash first, I made a couple of ...
13
votes
2answers
1k views
Is it clever to use some engine to start game developing?
I started C# programming in order to develop games with XNA later (I always wanted to create some awesome 3D-based RPG or at least a functional one). I read a good book for C# which is ...
7
votes
2answers
743 views
Are there any game engines in C# or Java that are cross-platform and support multitouch input?
I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
2
votes
4answers
2k views
Modifier System C#
I am trying to figure out a system that can easily modify objects on the fly.
For example, lets say I have an Entity2D that inherits from Entity.
Entity2D has a Position property.
Now I have a ...
13
votes
9answers
6k views
C# (Mono)/Java 3D Game Engine recommendation [closed]
can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development?
I've got some experience with raw OpenGL and I played around with Java bindings ...