Tagged Questions
18
votes
1answer
711 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
1
vote
1answer
129 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
1
vote
2answers
168 views
How to store different abilities in player class?
So, I have a player class with basic actions.
During the gameplay he unlocks new abilities.
I don't know how to store new actions within the player class.
To be precise - I know how, but my method ...
6
votes
4answers
677 views
Is there any game engine using a functional programming language? [closed]
Is there any game engine using a functional programming language similar to Scheme, Common Lisp, Clojure or JavaScript?
I've tried Unity3D but their "JavaScript" is not actually JavaScript, is ...
2
votes
4answers
250 views
Getting into the details of game engine programming [closed]
I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about ...
0
votes
4answers
342 views
Programming Paradigm for Games [closed]
Which programming paradigm resembles or best suits the Game design or game engine programming?
by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
0
votes
2answers
324 views
Is there any online programmer's community, focusing on core game development? [closed]
I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions?
Edit: I am specifically looking for ...
-4
votes
1answer
94 views
webgame engine how does it works [closed]
Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works...
The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
-4
votes
1answer
491 views
How much would it cost to produce a game engine, and website to sell it from? [closed]
I've been considering for a long time how much it would cost to hire developers and programers to make a game engine and website for the engine? Posibly even some graphic designers for game engine ...
0
votes
2answers
134 views
Ways to expose engine API for text-adventure games (XML, JS/DSL, …)
While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are:
Running a small JS engine which executes JS ...
0
votes
2answers
439 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
-4
votes
1answer
776 views
should i use java or c#? [closed]
i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
1
vote
2answers
425 views
Android pong clone, having trouble getting the paddle to stop at the screen edge
Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
11
votes
2answers
735 views
Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design?
I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen ...
-5
votes
1answer
142 views
What platform should I use? [closed]
I will be doing final year project this year, its a group of 6 members project. But in the group, only 1 member is experienced (mid level) in programming (ah yes, thats me).
The game should be an ...