Tagged Questions
7
votes
2answers
507 views
What is the correct way to implement hit detection with non-rectangular sprites?
What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d?
I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
4
votes
1answer
347 views
Cocos2d: Tongue effect like in Munch Time
I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform.
I'm thinking this is ...
4
votes
1answer
318 views
Organize a game set
I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
2
votes
3answers
4k views
What are the pros and cons of GameSalad versus Cocos2D?
I am currently using the Cocos2D framework for creating my game but I just happened to come across GameSalad and was amazed by this video.
GameSalad claims to allow you to create games without ...
2
votes
1answer
5k views
cocos3d versus Unity for simple IOS 3D games?
Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are:
GENERAL
1) It ...
2
votes
2answers
274 views
Separating UI and logic in Objective-C at iOS based Games
How to separate UI and logic in Objective-C based mobile games?
To develop games, I use Cocos2d library.
I need a good reference to separate my UI code from game logic code.
2
votes
1answer
259 views
Which data structure should I use for dynamically generated platforms?
I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will ...
2
votes
2answers
251 views
How to move the object(tanker ) on slope image in chipmunk Spacemanager
I have used one polygon shape image (terrain)in my game its just like mountain and now i want to move the tanker on mountain path from one direction to other and then its turn on touching of the ...
2
votes
0answers
545 views
Opening URL in browser using C++ with cocos2d-x in iOS [closed]
I'm banging my brain against the wonderful lib xport that is cocos2d-x from the original cocos2d iOS library.
What I want to ask is how to open a web link in the safari browser? I don' know how to ...
1
vote
2answers
219 views
Repeat image on a fixed background, Cocos2D?
I'm quite new to Cocos2d, does anyone know how to create a background that would be one fixed screen (no scrolling), with a small image just repeated to the whole size of the screen - depending on ...
1
vote
1answer
298 views
Unit Testing with Cocos2D
How to implement Unit Testing with Cocos2D framework?
What are the good practices?
Is there any testing framework like JUnit Framework at Eclipse for Android?
1
vote
1answer
376 views
Cocos2D Accelerometer Z axis
I am making a 2D scroller game where the player controls an airplane via the accelerometer I would like to know if it is possible to scale in and to scale out the sprite/airplane using the ...
1
vote
1answer
91 views
Preserving Cocos2D context between UIKit screens
My app is designed to use Cocos2D in the "main game screen" but the rest of the screens are in UIKit. While I feel that this isn't ideal, I really don't have time to port the rest of the screens into ...
1
vote
3answers
899 views
Include Box2D libraries to a cocos2d project (iOS)
I have a problem including box2D to my cocos2d project. I've tried different ways to do it with no success. This is what I've done:
I downloaded Box2D (Box2D_v2.2.1) to my project directory.
Dragged ...
0
votes
1answer
316 views
How useful would it be to know a scripting language when developing an iOS game? [duplicate]
Possible Duplicate:
Why do we use scripts in development?
I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related ...