1
vote
0answers
95 views

How can I implement collision for a “pseudo-3D” game?

I'm looking for high level implementation details, not specifics. I've worked with bounding boxes before in some 2D games, but I'm currently tackling a "2D + depth" (2.5D?) style game along the lines ...
0
votes
0answers
220 views

How to do collision detection in 3D using bounding boxes?

I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
-1
votes
1answer
191 views

Unity: OnCollisionEnter not called

I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this: function Update () { } function OnCollisionEnter(collision : Collision) { ...
1
vote
2answers
239 views

AABB-AABB sliding collision response

I have many objects with AABBs and a player surrounded in an AABB. If I represent my player with a point everything works smooth with detection and wall sliding as a response (for example what wall ...
-2
votes
1answer
88 views

Help me debug my 3-d collision code [closed]

I have been havaing a problem doing 3-d collision in a game i have been trying to make for several weeks now. What i am trying to do is prevent a PlayerModel object from colliding with Obstacle(cube) ...
0
votes
2answers
420 views

Collision detection - Smooth wall sliding, no bounce effect

I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it ...
2
votes
2answers
285 views

3D Collision Detection with XNA

So I'm trying to implement some collision detection in XNA. I'm aware of the Bounding Spheres, but I worry with the accuracy, most items in my game are cubic in nature, so it seems very square-peg in ...
-1
votes
2answers
129 views

Collisions and camera tilt in XNA C# 3D Game

I am working on a game programming class project and need some help. I cannot find a good tutorial on how to get these 3 frictionless spheres to collide with each-other, the surface and the walls of ...
4
votes
1answer
172 views

3d Collision Handling

I have trouble while detecting collisions on my 3D-Game. I have set-up Rays, to detect collisions (Screenshot) and my main-rountine already analyzes them. But now there's the question what to do ...
9
votes
2answers
363 views

Boat passing under a bridge in a 2D tile based RTS

I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection ...
0
votes
1answer
161 views

Normalizing the direction to check if able to move

i have a a room with 4 walls along the x and z axis respectively. My player who is in first person (therefore the camera) should have collision detection with these walls. I'm relatively new to this ...
0
votes
0answers
234 views

What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
1
vote
1answer
175 views

Viewport.Unproject - Checking if a model intersects a large sprite

Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); ...
-1
votes
1answer
320 views

How do I perform collision tests between two 3D oriented bounding boxes?

I want to test two 3D oriented bounding box objects against each other and stop them if there is a hit detected. How can I accomplish this using only the collision detection functions in the Bullet ...
0
votes
3answers
992 views

collision resolve sphere-aabb and aabb-aabb

I am currently working on a basic physics engine which does not consider rotations. At the moment I work on collision resolving between aabbs and spheres. Unfortunately I have no idea what a collision ...

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