Tagged Questions
2
votes
2answers
58 views
How scanline rendering finds an intersection with an object
I'm a newbie with graphics and after I read many articles on the web I still don't understand how in rasterizing from a pixel coordinate like (0;0) on the screen the intersection with an object (let's ...
-4
votes
1answer
87 views
What's the complexity, given current technology, of writing a decent scene renderer in OpenGL? [closed]
What's the complexity, given current technology, of writing a scene renderer that produces reasonably high-quality output in OpenGL?
I'm definitely not asking about writing a full games engine - ...
-1
votes
0answers
50 views
LWJGL - Switching from 3D to 2D to render text with NO external librarys [closed]
I want to render 2D quads on my screen by switching to a 2D scene then switching back to 3D.
I dont want to use any external librarys besides LWJGL.
This is what I got so far:
private static void ...
2
votes
0answers
72 views
Converting Mouse Coords to 3d coords with Camera position
So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math).
I'll explain what I have thus far:
A camera with x,y,z, Pitch and Yaw ...
4
votes
2answers
154 views
3D models on 2D tilemap perspective when scrolling
I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees.
Having gotten to the point where I ...
2
votes
0answers
76 views
Displacement Mapping opengl-es
I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
0
votes
1answer
62 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
0
votes
0answers
216 views
How to do collision detection in 3D using bounding boxes?
I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
0
votes
1answer
163 views
Stars coming out of screen [closed]
I am pretty new to Graphics Programming. I am currently using OpenGL.
I have got some hands-on in last few days. I have knowledge of Texture Mapping, Cubemap, Multitexturing. But somehow I am not able ...
1
vote
2answers
249 views
Indoor 3D game worlds
I'm looking for a little direction.
I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds.
Now ...
22
votes
10answers
2k views
What makes a game look “good”?
I am working on a 3D space game using OpenGL and C++ and I am planning to focus on giving the game modern, eye-catching graphics, but the more I think of it the more I realise I don't really know what ...
0
votes
1answer
155 views
Changing Yaw, Pitch And Roll OpenGL
I'm using LWJGL and OpenGL 1.1 at this time and I was wondering what command is used to change the yaw, pitch and roll?
3
votes
2answers
647 views
Importing and Displaying .fbx files
I have a little problem with importing/displaying .fbx files.
I checked the examples but the ones which I am intrested the most (animation and texture) are badly documented for understanding by ...
6
votes
1answer
401 views
Rolling my own scene graph
Hello Game Development SE!
I'm crawling my way through OpenGL with the hopes of creating a simple and very lightweight game engine. I view the project as a learning experience that might make a ...
8
votes
1answer
268 views
Mesh manipulation on GPU vs CPU
Just a bit curious - where do you perform mesh manipulations, on the CPU or in the shader?
I've been doing everything on the CPU and a friend suggested moving things on to the GPU side.
If you're ...