Mac OS is an operating systems developed by Apple for their Macintosh line of computer systems. Use tag for Maс OS specific game development questions.

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5
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1answer
610 views

Are there any branching dialogue editors (preferably for Mac)?

I'm currently looking for a branching dialogue editor that allows me to prepare all the dialogue, export it into an XML format that then can be parsed by Unity 3D. The only editor I found until now ...
3
votes
1answer
53 views

Does SDL running on Mac OS not recognize Xbox controllers?

I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
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0answers
28 views

Ads SDKs for PC/mac [closed]

I'm porting a mobile app to PC and Mac platforms. I know ads are not a good idea on PC platform. But, still for some reasons, I want to go ahead doing this. Can anyone suggest the best way to do it/ ...
4
votes
1answer
240 views

GLSL Editor and Debugger for MacOSX with ES2 support

is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards
0
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0answers
95 views

Installing and Configuring MonoGame on OS X

I have Xamarin Studio 4 as well as the Mono SDK, but the instructions basically implode once I get to actually setting up and using MonoDevelop. I'm left in the dark without a match here. How do I set ...
4
votes
4answers
385 views

Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]

Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL. I did some ...
0
votes
0answers
44 views

JFrame on OS X with buffer strategy disables rounded corners

I'm trying to create a simple JFrame window in OS X and render a simple black square on it like so using Graphics2d: public Start() { running = true; window = new JFrame("Finest Hour"); ...
0
votes
0answers
20 views

Saving .plist from iOS to my Mac

I want to make an editor which will be filled with touch positions. Those positions I'll put in my connect the dots game. Can I save one .plist file in my Mac from an iOS app?
0
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0answers
39 views

Creating transparent image with localGraphicsConfig not always working

Consider using the following, commented-out code (https://github.com/kozie/twodee/blob/master/src/nl/kozie/twodee/Display.java#L135-L136). This creates an empty image which i'm filling with a mosaic ...
2
votes
0answers
144 views

Shader Maker version 130 is not supported

I am trying to compile a vertex shader with Shader Maker and if I try to use the version 130 it says: Compiling Vertex Shader ERROR: 0:3: '' : version '130' is not supported Compiling ...
1
vote
1answer
419 views

How to draw unlimited FPS on Mac OS X with OpenGL?

I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes. What I've tried so far: Using a CVDisplayLink that has NSOpenGLCPSwapInterval set ...
0
votes
2answers
428 views

Is there an FBX file/model viewer for Mac OS X?

Is there a free tool I can use to view and inspect FBX assets? I've got a bunch of FBX files and I'd like to look at the mesh and textures and preview the animations.
0
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0answers
194 views

GLSL Vertex Shader works on Windows but not on OS X

I have a a vertex shader that's split into two files. It has about 30 uniforms (including an array of struct objects). It works just fine in my program on Windows but when I run the application under ...
0
votes
2answers
147 views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
0
votes
4answers
780 views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...

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