The distribution of a game onto multiple platforms.

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1answer
49 views

LibGDX Cross Platform Networking

Backstory: I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember. I jumped on the iOS iKVM port as soon as it was released. But I've ...
0
votes
1answer
113 views

Ogre3d or OpenGl or other [closed]

I want to learn Graphics for games or use a game engine. I don't know whether to use ogre3d, I know its a rendering engine however android isn't really supported, Boost is used for multithreaded when ...
-1
votes
1answer
139 views

What available multiplatform languages are there available for 2D games [closed]

I was wondering what multi-platform languages are available that could be used to create and deploy 2D games, please note that im not asking which is the best as I do not want to cause arguments over ...
-1
votes
0answers
86 views

Best way to develop cross-platform mobile games? [closed]

I know the topic is quite cliche but there are no recent/updated answer for this and I believe there is no harm to raise similar questions once in a while. I am a web developer, a good one with ...
0
votes
1answer
67 views

Rewrting a 2D Java game for mobile and desktop with midi & native elements [closed]

I'm rewriting a Java game I created a few years ago, mainly so I can get it onto iOS. I've been searching for a few months now and haven't settled on the best way to do this yet. So I ask for your ...
0
votes
1answer
83 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
1
vote
1answer
499 views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
112 views

char* to code block

I am 99% certain this will require code compiling at runtime, but it is necessary. I am thinking of making a very simple app that allows advanced users to write in a script-like language in order to ...
6
votes
4answers
191 views

Game development for multiple Microsoft platforms

I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions: Is there any technology (XNA, DirectX), so a game can be ...
5
votes
4answers
316 views

How bad would be to focus on iOS/Android development for an indie developer? [closed]

After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
8
votes
2answers
840 views

Using C++11 for cross-platform Game Engine Development

Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) ...
1
vote
2answers
412 views

Best Way To Develop Robust Cross-Platform Application? [duplicate]

Possible Duplicate: Any tips for creating cross-platform games? Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
0
votes
1answer
61 views

How to help players find friends in a cross-platform mobile game?

Users on different platforms (iOS and Android) that play the game should be able to find each other and become friends in the game. They must have the possibility to invite other friends as well. The ...
-1
votes
4answers
1k views

2D game development with C++

I'm pretty newbie in this things and I've never really had particular experience in game developing. I started learning something about 3D (using 3Ds Max and then Blender) and then 3D game developing ...
4
votes
1answer
551 views

Lua or C++ in Cococ2d-x

I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing. Or do I use only Lua ...

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