Tagged Questions
0
votes
1answer
55 views
Putting a 2d camera into a gamestatemanagement sample [closed]
Hello everyone i am new to xna and i am trying to implement a simple 2d camera that follows my sprite around the level i am using a gamestatemanagement so i have the basic platformer with screen ...
-5
votes
1answer
91 views
camera2d class will not work [closed]
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ...
11
votes
2answers
651 views
How to blend two cameras when traveling through a portal in Unity3D
Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
0
votes
3answers
240 views
How do I create a 3rd person camera?
I currently have a camera class set up and have my model/player loaded but I can't get my camera in the correct position by changing the x,y,z coordinates.
I have set up my "game" with a separate ...
0
votes
1answer
53 views
A view and projection matrix oddity?
I have a bit of a dilemma ...
So i setup my scene how I want it with some bits in it and now I want to move all my camera related code in to a camera class however doing so is proving to be a pain in ...
2
votes
1answer
150 views
Unity3D Camera constantly moving
I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
0
votes
1answer
251 views
XNA - move camera over tilemap
I am trying to build a game based on Advance Wars in XNA.
I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
4
votes
1answer
132 views
Why does CameraZ=0 result in no render?
I am trying to draw simple model, but I am experiencing strange error. When I use this View matrix:
Matrix.CreateLookAt(new Vector3(0, 200, 1), new Vector3(0, 0, 0), Vector3.Up);
my model is drawn ...
2
votes
1answer
188 views
C# 2D Camera Max Zoom
I have a simple ship sprite moving around the screen along with a 2D Camera.
I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue ...
0
votes
0answers
118 views
Keep 3d model facing the camera at all angles
I'm trying to keep a 3d plane facing the camera at all angles but while i have some success with this:
Vector3 gunToCam = cam.cameraPosition - getWorld.Translation;
Vector3 beamRight = ...
7
votes
2answers
400 views
Rotate a vector
I want my first-person camera to smoothly change its viewing direction from direction d1 to direction d2. The latter direction is indicated by a target position t2.
So far I have implemented a ...
2
votes
1answer
87 views
Camera closes in on the fixed point
I've been trying to create a camera that is controlled by the mouse and rotates around a fixed point (read (0, 0, 0)), both vertical and horizontal. This is what I've come up with:
camera.Eye = ...
0
votes
1answer
109 views
Connect camera class to game
I've been following a tutorial on making a free camera for a 3D model. What the camera class does is allow the player to move and rotate in respects to the model's current position using the right ...
0
votes
1answer
318 views
Why does my 3D model not translate the way I expect? [closed]
In my first image, my model displays correctly:
But when I move the model's position along the Z-axis (forward) I get this, yet the Y-axis doesnt change. An if I keep going, the model disappears ...
0
votes
1answer
237 views
3d world vertex translation to go to 2d screen coords
My technical english is a little rusty so to avoid misunderstands please be patient with me :)
I will try to be brief and clear
Situation:
- I have a 2d sprite character on the screen
- I've just ...
1
vote
1answer
318 views
xna orbit camera troubles
I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");.
In the Draw Method I call DrawModel:
private void DrawModel(Model m, Matrix world)
...
2
votes
1answer
420 views
Why use 3d matrix and camera in 2D world for 2d geometric figures?
I'm working in XNA on a 2d isometric world/game and I'm using DrawUserPrimitives to draw some geometric figures...
I saw some tutorials about creating dynamic shadows but I didn't understood why they ...
4
votes
2answers
1k views
Keeping the camera from going through walls in a first person game in Unity?
I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera ...
2
votes
1answer
529 views
2D Camera Acceleration/Lag
I have a nice camera set up for my 2D xna game. Im wondering how I should make the camera have 'acceleration' or 'lag' so it smoothly follows the player, instead of 'exactly' like mine does now. Im ...
0
votes
4answers
2k views
XNA spritebatch drawing to the centre of screen
I have bit of a silly problem.
Is is possible to use SpriteBatch.Draw() method to draw to the centre of screen using coords from the beginning of window (So resolution 800x600 would use 400;300) ...
1
vote
1answer
875 views
Orbiting a specific point - Orbiting Camera
How would I create a camera that with the mouse, it allows you to orbit around a specifc position, with the camera always facing that point? I would also like it to be able to always be at a constant ...
1
vote
3answers
2k views
3D XNA Tracking Camera
I'm trying to implement a camera that tracks a 3D model in my game. I've taken a look at this MSDN article on creating a 3rd person camera, as well as experimenting on my own; but I don't get the ...
1
vote
1answer
284 views
How to prevent 2D camera rotation if it would violate the bounds of the camera?
I'm working on a Camera class and I have a rectangle field named Bounds that determines the bounds of the camera. I have it working for zooming and moving the camera so that the camera cannot exit its ...
2
votes
1answer
249 views
Should the camera's rotation value be clamped?
I noticed that when writing a camera for my 2D game that the camera rotational value of -6 and 6 is equivalent to 0.
That is, -6 = -12 = -18 = -24 = 6 = 12 = 18 = 24.
I was wondering if it was ...
2
votes
1answer
220 views
delay camera xna
I read this tutorial http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Camera_delay.php
but i didnot unsterstand it. Is there another way to delay the camera position movement without this ...
0
votes
1answer
213 views
How to move the camera in XNA only after few moments?
I made the camera position 10 units from an object, but not behind it. I dont want the camera position behind the object right away when it rotates, I want that when I will rotate the object, the ...
4
votes
1answer
265 views
Getting the Bounds of a 2D Cameras View with Zoom
I am using a 2D camera, which does rotations and zoom. Currently, I am using the following to get my MinX, MinY, MaxX and MaxY...
public float MinX
{
get
{
return ...
11
votes
3answers
3k views
How do I implement a quaternion based camera?
UPDATE The error here was a pretty simple one. I have missed a radian to degrees conversion. No need to read the whole thing if you have some other problem.
I looked at several tutorials about this ...
-2
votes
2answers
347 views
Move camera on X and Z only
How would you implement movement on a camera in order to always move it on X and Z coordinates, and if the camera has pitch yaw or roll it still moves only in those coordinates and doesn't fly up?
5
votes
3answers
1k views
XNA 4.0: 2D Camera Y and X are going in wrong direction
I asked this question on stackoverflow but assumed this might be a better area to ask it as well for a more informed answer.
My problem is that I am trying to create a camera class and have it so ...