1
vote
1answer
349 views

Rendering a 2D Sprite in 3D space

I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
17
votes
7answers
5k views

Easiest, most fun way to program 2D games? Flash? XNA? Some other engine? [closed]

this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of ...
2
votes
4answers
2k views

Modifier System C#

I am trying to figure out a system that can easily modify objects on the fly. For example, lets say I have an Entity2D that inherits from Entity. Entity2D has a Position property. Now I have a ...
2
votes
2answers
423 views

Crafting recipes: storage and quering

Consider following situation. In a game you can perform crafting: i.e. create new items from existing ones (like in Minecraft). I have following game entities (simplified): item: atomic part; ...
-2
votes
1answer
108 views

how to add fog to a model instantiated in Xna? [closed]

I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...