Tagged Questions
-1
votes
0answers
32 views
Odd errors w/ disabling game objects with C Sharp in Unity
I'm having problems with properly disabling game objects in Unity. Right now, they're disabling, but I get a "NullReferenveException" error whenever the first object to be disabled is disabled.
The ...
-1
votes
0answers
38 views
Unity game engine javascript pickle [closed]
I want to import my nearly-ready game scene from Blender to Unity. I have my own format to store my data from the game worlds.
I serialised it with Python's pickle module, because I couldn't find (I ...
0
votes
1answer
57 views
Mouse Aiming Causing Rotation Jitter
When our game's ships move around, mouse aiming causes them to shake around a lot. The body being aimed is moved kinematically. I think we've narrowed it down to this block of mouse tracking code.
...
-1
votes
0answers
98 views
AI for mass battles in Unity [closed]
I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
2
votes
1answer
157 views
Unity3D custom camera matrix breaking shadows/lights in deferred rendering
EDIT 1:
So it seems this is a common issue with Unity, and it comes from a bug in which custom camera matrices break deferred lighting and shadows. This topic right here talks about it a bit, but the ...
2
votes
1answer
78 views
Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
I've been using this script and shader from the wiki, and they work wonders; my only problem is using them in deferred rendering.
Now, the way this shader works is by writing to the depth buffer to ...
3
votes
2answers
65 views
Playing different particle effects in Unity on the same ParticleSystem
The question really sums it up: What is the best way to use one particle system for playing different particle effects?
The scenario: GameObject is picked up and it starts playing a simple indicator ...
1
vote
0answers
38 views
Translating an object with a joypad
I'm trying to move a 3D plane with my mouse joysticks. At the moment my code, inside the Update method, is as follows:
xMin1 += Input.GetAxisRaw("LeftRight");
yMin1 += Input.GetAxisRaw("UpDown");
...
-1
votes
1answer
127 views
Should I use a SQLite for this game? [closed]
I'm planning a board+trading card game. It's exactly the same game as Hero Academy, but with trading cards, and customisable decks. I'm in the Software Design phase, and I'm thinking about using ...
3
votes
1answer
67 views
Stitching meshes together
I have a voxel engine that generates a mesh per chunk and now I want my meshes to be 1 mesh, but if I create them as a single mesh I kind of lose the benefit of chunking the data in the first place.
...
4
votes
0answers
143 views
Producing a smooth mesh from density cloud and marching cubes
Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...
-1
votes
1answer
107 views
Server Based High Scores
I'm currently using the following MySQL example to make a server side high score table: Unity Server Side high score
The above example allows me to create a top 5 player high score table that sorts ...
2
votes
2answers
254 views
Understanding marching cubes and voxel data relationships
in case it matters i'm doing all this in unity with C# ...
I think I missed something or maybe don't understand the logic correctly.
I have an existing voxel engine that looks very "minecrafty" at ...
11
votes
2answers
651 views
How to blend two cameras when traveling through a portal in Unity3D
Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
3
votes
1answer
148 views
How to optimise mesh data
So i have some procedurally generated mesh data and i want to reduce it down to its minimum number of verts. In case it matters this is a unity project.
Working on the basis of a simple example, ...